I have a constructor with 3 modules on it and used 2 of them.
Now I want to eject the ship and use the 1 someplace else but the starbase will not eject or cue eject the ship forcing me to build a starbase module so I can turn.
Once a constructor enters a starbase it is consumed, so you cannot split modules on a single constructor between multiple starbases.
sure you can i do it all the time i currently have my cons 10x2 design 10 modules on a huge hull with the double module ideology i usually send it out use a few modules on one starbase and then if thats fully upgraded eject it and send it to another
on a side note can we get some more techs in game that reduce module size a little more
Other constructor3 ships did fine with use 2 modules on one starbase and the last on another.
This one had 3 modules on it and after using 2 it did not want to eject giving me only the que eject choice and that one did not do anything.
Also I have piled many contructors of all types to a starbase and have ejected them as needed.
Silly question, but were you out of movement points? If you were, you can only set it up to auto-eject the next turn.
He did say he couldn't queue the eject. Sounds like something worth saving and reloading to see if it persists, and if it does, submit a ticket with the save game.
In the OP, yes. But in his second post, he said he just got the queue eject option, and then claimed it didn't do anything. So I wanted to confirm what was going on.
Ah, true. Well if the queue eject is working, he should at least see a trail for where it will eject.
With two modules, each with two upgrades, Ii you accidentally hit three instead of two upgrades, would that have the effect of not letting you move on? That would mean you were already using half the second module, so you are already dismantling it, yes?
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