"You can't declare war on the Iridium"

Ok, so why can't I declare war on the Iridium ?  The Humans declared war on me so it can't be a intergalactic peace agreement.  They are building transport ship.

I have an open borders treaty but I also had one with the humans.  (Playing as Drengin).

I trade some ships for a tech with them and that is counting as a treaty because they are making weekly payments.   Is this why ?

The message really should explain why.


Testing further, I broke every treaty I had with them and still could not declare war.   Could it be a UP resolution ?

18,533 views 15 replies
Reply #1 Top

They might have picked the "Pragmatic Neutral" ideology trait, which prevents anyone to declare war on them for 100 turns.

See Galactic Civilizations III - Beta 4 changelog

Reply #2 Top

I had the same problem with declaring war on the Drengin.  I waited 100 turns to make sure it wasn't that trait, and I still couldn't attack them.

Reply #3 Top

Today the UP voted to prevent wars.   I kept checking to see if I could make a DoW, but could not.   Then the Terrans up and DoW on me!!   (I was the Drengin).

That's just not fair.   Course, I wanted them to, but that is beside the point!

There does seem to be some issue with DoW.   I guess I need to try to document it when it happens, lol.



PS --- the Terrans were a lot more trouble than I bargained for.



Reply #4 Top

I have a save file, but it's really far along in the game and I have no idea where the problem started.

Reply #5 Top

I've had this problem in almost every game so far.

I've even waited 105+ turns and had UP disabled. It doesn't seem to be race specific as I've had it with every race so far.

And like RSharaE mentioned, it's almost impossible to tell when the bug occurs unless you check the diplomacy screen every turn.

Reply #6 Top

Something that should probably be looked at by the devs. I'll let them know.

 

Reply #7 Top

Yes, as Terrans, I've experienced the same. Never able to declare war on the Iridians despite more than 100 turns passing since I first noticed it.

Reply #8 Top

One of the messages I got when I tried to attack an Iridian ship may hold a clue:

"To attack another player is an act of war. You can't declare war on he Iridians".


It is referring to the Iridians as a player.  Perhaps an error in the code which manages teams ?  The other races aren't usually referred to as players from what I saw.

Reply #9 Top

I have this problem in my current game as the yor.  I can't declare war on the Iridium.

Reply #10 Top

Maybe I should play as the Iridium from now on!

Reply #11 Top

In a game where a civilization has over-powering influence, the only option is military. 

I have colonized 2 extreme worlds and the Iridians will annex them both despite my having placed influence star bases around those two worlds.

Reply #12 Top

Influence starbases are probably too weak to overcome the "influence clock" lead.  Influence still depends solely on game turns x influence growth.

  • Click enemy planets and check their Influence Growth (which is public).  Multiply that by the turns you think they've held the planet.  That's their total current influence.  (Actually, it's an upper bound.  You don't know the history of their +ig improvements, if any, so you can't know the true shape of their ig curve over time.)
    • If they've been there 60 turns at 4.7 ig, they could have 220.0 - 282.0 influence "in the bank".  (Total influence is private, so you can't see theirs.)
  • Compare to your planet's Influence Growth * turns.  (More correctly, integrate the area under the curve of your Influence Growth dt.)  That's yours.
    • If you've been there 5 turns at 2.0 ig, you have 10.0 in the bank.
  • You will probably notice that influence starbases give only a mild boost to your ig.  (In Beta 2 or so, they gave +0, because of XML bugs.)  I am not impressed by your starbases, and neither are the AIs.  (You are not impressed by theirs.)
  • Their 280 influence + 4.7/turn vs. your 10 influence + 2.0/turn means they will win like the tide rolling up the beach, without even noticing your paltry efforts.

What's your Influence Growth vs. the Influence Growth of the nearby enemy planets?  That's the first hurdle you must get over.  If you're losing that, then you will just lose, regardless.  Even if you're winning in ig, you need enough turns of profit to counter their earlier-colonization head start.

I agree that the military solution is just more fun #:(

Reply #13 Top

<chirp>

Reply #14 Top

Same problem here, with GC3 5.3.

But it occurs on almost every games so far, with previous version also (4.* and 5.*)

Waiting 100 turn doesn't help. UN has nothink special about avoiding war, most of time the problem occurs with Thalan and Iridium.

 

It's a bug :)

 

Reply #15 Top

Hmmm, since 5.3, for me, I've not had this problem into a game that went 364 turns before being unable to continue due to CTD no matter what I tried to fix it/work around it. I've since started a new one to try out the strategy of planet specialization that others have talked about in another thread (which I've done but not quite the way some have written about) since I'm impatient as hell waiting for Beta 6 and Tuesday can't get here soon enough :D and will see if it happens with this one.