[.72.2][Bug] Ideology points not being subtracted from total

I've seen some comments about ideology points not always being deducted from the total available pool, and I found at least one instance of it happening.  

In the following screenshots, I have 32 points available for Malevolent and the next Malevolent trait is supposed to cost 33 points.  However, the game is letting me unlock the next trait, even though I am one point short.  When it unlocks the trait, the available amount of points does not go down.  The next time I earn Malevolent points, it goes up by the amount the game thinks it is supposed to.  I have a few screenshots demonstrating the bug in action:

The game is telling me I have 32 points to spend, which is accurate.  But it is also telling me I am able to unlock a tech, which I shouldn't be able to do:

That's because, it is supposed to take 33 points: 

But unlock, it does:

And I still have 32 points to spend:

After settling another planet (and getting 10 more Mav points), my point total now shows 42, which means the game did indeed not deduct the points:

I don't know if this is always happening when the player is one point short, or if there is something else going on in the background, but I thought I should mention this to let the devs know about it and so other players can see if it happens in their games as well.
 
I haven't submitted a ticket with a save file for this yet, but I will be shortly. :)
6,738 views 4 replies
Reply #1 Top

Thanks for reporting. I'll make a note of it but a support ticket would be useful. :)

Reply #2 Top

Quoting Island, reply 1

Thanks for reporting. I'll make a note of it but a support ticket would be useful. :)
End of Island's quote

I sent one in yesterday. :)  It is Ticket #FXB-136-33510

Reply #3 Top

For the record BuckGodot, you placed the perfect support ticket...

-What I have (version)

-What's wrong

-What I've done

-How to reproduce

-Screenshots (from the forum post)

-Here is the save in the support tool zip

It made it easy to send to the devs, thank you...

Reply #4 Top

Thank you for your feedback! :)