Number of modules available for star base // Hitpoints for Fleets
Hello,
Showing me the total number of modules available is not that helpful as that number can change as my civ gets new tech. How about you show a total by category. Ei:
Availale modules
4 manufacturing
3 Military
2 Research
1 Economy
3 Approval
2 Influence
2 Mining
Only economic starbases have Manufacturing / Research, only Influence starbases have Approval, Influence modules, only Mining has mining modules so it shouldn't get too much cluttered. If I only want to update Manufacture / Research on Economy starbases, the only way I have now to know if I have something to upgrade is to click on it because the total available modules are likely to be mostly military upgrades.