Ideology Buildings

In smaller maps, the ideology buildings are essential to progressing past 2 or 3 ideology choices. The problem this creates is that the lines with the buildings in them become necessary, so instead of taking the perks I want or that fit my playstyle, I have to take the perks to get the buildings so I can eventually get the perks I want. I think it would make the ideology system work better if the buildings were unlocked at certain ideology levels regardless of which tree you are climbing.

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Yeah, it's a well known problem. Mainly it's a balancing issue, which, as with most balancing issues won't really be dealt with until the final Balance and polish passes shortly before final release. Also, the devs have stated that they want to add ideology choices to things like some exploration, invasion and galaxy events so that they aren't just dependent on colony choices and structures. It's a part of the game that is in and working, but not complete.