0.71.1 Opt-In Immense Galaxy is "Lacking"

I have zoomed out to show as much of the bottom portion of the map as I can and as you can see the entire bottom 1/5th of the map is devoid of all planets and start clusters.

The map time was Immense with Tight Clusters and all other settings set to Occasional.

 

3,712 views 8 replies
Reply #1 Top

Tight clusters does give huge areas with no stars.  But I agree that galaxy generation needs work to get it to GC2 quality.

Reply #2 Top

Quoting charon2112, reply 1

Tight clusters does give huge areas with no stars.  But I agree that galaxy generation needs work to get it to GC2 quality.
End of charon2112's quote
i disagree gc2 map generation often left a good 2/3 of the map completely devoid of planets /stars on the largest sizes

Reply #3 Top

How did you get your mini-map to zoom all the way out?  Mine is always stuck in a close-up view and no amount of clicking buttons on it seems to make it zoom out farther...

 

Reply #4 Top

Quoting aerez4546, reply 3

How did you get your mini-map to zoom all the way out?  Mine is always stuck in a close-up view and no amount of clicking buttons on it seems to make it zoom out farther...

 
End of aerez4546's quote
 

i believe the minimap scales compared to how much of the map you have explored

Reply #5 Top

Quoting androshalforc, reply 2


Quoting charon2112,

Tight clusters does give huge areas with no stars.  But I agree that galaxy generation needs work to get it to GC2 quality.

i disagree gc2 map generation often left a good 2/3 of the map completely devoid of planets /stars on the largest sizes

End of androshalforc's quote

 

I didn't mean to suggest that it didn't.  I actually like areas with no stars, but GC2 created nicer, more organic galaxies.

Reply #6 Top

My experiences are similar although I put in 'abundant stars' since i like a bit of reality in generation. I figure there are 'abundant stars and planets with habitable ones either occasional or uncommon with extreme types within that same context.

Tight clusters on those settings gives me really good 'islands' of stars' and plenty of habitable ones while still maintaining large voids to cross. I really like it. I am going to try loose clusters after this weeks patch if they release one.

Reply #7 Top

Quoting charon2112, reply 5


Quoting androshalforc,






Quoting charon2112,



Tight clusters does give huge areas with no stars.  But I agree that galaxy generation needs work to get it to GC2 quality.

i disagree gc2 map generation often left a good 2/3 of the map completely devoid of planets /stars on the largest sizes



 

I didn't mean to suggest that it didn't.  I actually like areas with no stars, but GC2 created nicer, more organic galaxies.

End of charon2112's quote

but  thats what i mean gc2 maps i found on the largest sizes often only had stars on the leftmost third and the topmost third of the map  meaning that only 5/9ths of the map actually had stuff in it that entire bottom right corner was often just empty nothin there at all

Reply #8 Top

I am playing on Immense. I passed over the first few maps--I am always checking the tiles on the homeworld and the strategic layout of the stars on large maps, since I will be investing so very many hours playing on them. This is my first Immense and I love it. Yes, huge areas are void, but that adds to the challenge, since I am pretty clever about getting across them to check out the star clusters on the far side. Ship range and speed are important, as are sensor range and using constructors to make starbases to extend range. Often I send a constructor or two, a colony ship or two, and a scout or survey ship or two off across a long void. I will make a starbase when I reach the end of my ships' range, then push on to explore the closer stars searching for habitable planets.

Immense maps are not for the faint-hearted or casual player, IMO. I am using Tight Clusters, stars are occasional, planets are abundant (or common?). By about turn 120 I have made first contact with 3 other races, and expect to connect with the fourth very soon. The last race must be on the other side of the map and while I have ships headed that way, it will still be a while.

I like the ideology buff from Practical that protects you from others declaring war on you for 100 turns (is that one Neutral?). I did not use it until turn 90, so now I have time to explore and expand while two other races are in a arms race, building large fleets of warships. Since I have Extreme Colonization and they do not, I am picking up the Aquatic, Barren, and Frozen worlds near them as well as some fine standard worlds in the star clusters well away from their home sectors. On Immense, distance really dominates the strategic situation. Tight clusters keeps the number of stars to something that is not so overwhelming. In about another 30 turns I will switch to building up my fleets to match or exceed my neighbors by the time the 100 turns of peace are up. No doubt when it is the YOR will attack! I think the Drengin are too far away to be a threat anytime soon.