Have the Tech Ages been explained?

I have to admit that I have not been paying as good of attention to the pod casts and forum as I'd like to have so this is not a complaint so much as a request for more information.

Have the tech ages been explained?  Like what the end goal for them is?

 

Right now they seem like arbitrary breaks on research that do nothing other than prevent you from going too far down a tree too early.   Nothing else seems to happen when you move into the "next age"

 

will there be something more or is this it?

9,741 views 3 replies
Reply #1 Top

That's pretty much it. It's basically to force you to research a bunch of different areas before you can advance too far down one particular tree without having a complex web of prerequisites. I rather like the system in theory, though I don't think they've got the pacing right just yet. The Age of War seems to drag on forever in the current build.

Reply #2 Top

Yes, that appears to be it. The age mechanics has no reason for being other than game balance. At this time, I support it. If you give new players too many options, you might get many that find something that they could do that could be really powerful if pulled off, but they would make the mistake of not covering what they need to survive that long. Think trying to min/max but getting it wrong. The age system is a brick wall, one that will at least force the player to make one or more other choices before moving on.

Skilled players know what to do and what not to do, so they don't suffer from this problem so much, but this system helps with the learning curve. Everybody is a newbie at some point. Plus it helps to prevent players from racing to planet invasions. In GalCiv 2, I found that it was a hard tech to research (its expensive), so it is temping to avoid it if you don't need, because you could research many other things instead of it. However, if you catch yourself in a war without it, it was a real pain to try to get it. I think that keeping planet invasion in the second age without it being an expensive tech does help to improve things. You can't race for it on the first turn, but when you need it, it isn't that hard to get.

Reply #3 Top

Actually I do like it, as I tend to only go through the Green Tree, this blocks me off a bit.

Normally I just totally rush on Research & manufacturing (YOR), then the Planetary improvements and Extreme worlds. The Rest is buyable from the AI...

Ur planets are running then.