Allowing Yor To Colonize Extreme Worlds Breaks The Game

Yor can colonize extreme worlds. You can conquer Yor extreme worlds. Allowing you to gain extreme worlds, which you can't otherwise colonize.

 

The Yor also tend to colonize extreme worlds deep in your territory, allowing you to influence flip them easily.

 

My suggestion: give Yor some other advantage.

6,018 views 9 replies
Reply #1 Top

this doesn't really seem game breaking just needs some balancing

first off once the ai gets better it probably wont go after worlds that are likely to culture flip. right now its just got a fairly simple targeting system that probobly says something like 

target habbitable planet
if planet owned send ship Transport
else send ship Colony

theres probobly a whole lot more to it even at this point but the ai is still pretty primitive 

 

second if you dont have extreme world colonization make it so that you get a x0 production modifier on that world
this way you can conquer the world but would be left with no output but all the maintenance fees 

Reply #2 Top

The way I would handle these issues is

1) If you come into possession of an extreme world before your have the tech to colonize it you get a severe production penalty; -80% or -90%.

2) Improve AI (pretty sure this will happen anyway)

Reply #3 Top

I think no take over of such planet should be possible. Sure you can bomb it to shreds but without technology you can't use the remains of the colony.

Reply #4 Top

Quoting flymar, reply 3

I think no take over of such planet should be possible. Sure you can bomb it to shreds but without technology you can't use the remains of the colony.
End of flymar's quote

 

Agreed.  You should only be able to take over a planet if you have the technology to survive there.

Reply #5 Top

With yor and malevolence you won't need to worry about flipping and you can colonize away.

 

But yes... you should be able to knock them off a world but not take it if you can't survive there.  

 

I don't agree with the current non flipping of malevolent races... they should just make it take much longer or need much more influence 

Reply #6 Top

Culture flipping is weird because the citizens stop being their old species and start being your species instantly. Like, if the Yor can survive on an extreme world, then changed their political allegiance to some other civilisation, why would they stop being Yor? They would still be able to inhabit all of the same places they previously could.

 

It's one of those weird quirks that come from having such a heavily abstracted game.

Reply #7 Top

Quoting ThoseDeafMutes, reply 6

Culture flipping is weird because the citizens stop being their old species and start being your species instantly. Like, if the Yor can survive on an extreme world, then changed their political allegiance to some other civilisation, why would they stop being Yor? They would still be able to inhabit all of the same places they previously could.

 

It's one of those weird quirks that come from having such a heavily abstracted game.
End of ThoseDeafMutes's quote
space magic it grants you organs.  Incidently if you culture flip a yor planet all of a sudden those not-yor get really hungry

Reply #8 Top

Quoting peregrine23, reply 2

The way I would handle these issues is

1) If you come into possession of an extreme world before your have the tech to colonize it you get a severe production penalty; -80% or -90%.

2) Improve AI (pretty sure this will happen anyway)
End of peregrine23's quote

 

In the case of a culture flip, just because the planet locals decide to join your civilization does not mean that they somehow forget how to survive there.  Spare parts for machinery might be needed but the new civilization can likely re-engineer them or trade for them using the trade route.  Much like in the way that Cuba was able to maintain the American cars that were on the island during the revolution.  They are still running today.

Reply #9 Top

I think the wildcard of the added fluidity is a great thing for longer /larger games simply to help avoid stagnation.  The Ai pretty much doesn't even consider influence flipping just yet... Or does so on an extremely rudimentary way, expect it to get better as beta progresses