VVVVVV Yeah, if I didn't love this franchise like crazy, I'd probably just leave it for launch. Actually this is one of a bare couple games I've let myself pre-purchase in the last few years. To skip that rant, I freakin love this game.
Edit 3: No more hanging turns. Starting a new file (as recommended) has seemed to alleviate the situation; it at least put my mind at ease about this being caused by ships needing to be populated upon launch. (earlier in my first save, that seemed to always follow the hanging turn if I could recover from it, and later it seemed utterly perplexing as every single turn required a reload). But with the new game made after the Opt-In, my turn hang has stopped - so far.
This save is about ~270 turns in, which is about 30% higher than the usual turn count for my other games (though one of them did somehow last until around 310 IIRC...)
Some weirdnesses that I should probably go ahead and tally for the suggestions / feedback area, but as far as I'm concerned, this is way cool.
I'd like to see the space battles interface (camera controls) tightened up. And I'm not sure if it's placeholder or just sort of a concession to development resources, but are the explosions meant to be a few frames' worth of animation that draw out over as many seconds? Mine do that. No instability, no slowdown or frame loss, just those animations kind of stutter around.
Edit: never mind, it died at 298. Catch you guys at launch~!