I've found that a really large amount of the time, when you end your turn the last ship you moved manually on the previous turn doesn't get any moves for the new turn
I haven't been experiencing this issue, do you have any specifics regarding your situation? Ship? Game type? System specifications?
I'm running as those untrustworthy human in a huge galaxy. After about turn 100 (or near there) I noticed a colony hip that appeared not to be moving every turn. It at still for what seemed like two or three, but it isn't easy to judge. I hit the turn button at least three or four times before the ship went back into motion. It feels like a ship that finished moving before the turn cycle ends causes a pause for you to give orders to it -- or a variety of other areas such as tech and idle colonies.
I would say if you're able to reproduce the issue and are able to identify by looking at the turn button at the top right of the page that the turn is changing and ship hasn't moved that you would create a support ticket with the saved game file. However, most of the time the issue that you're mentioning I believe is where you have to complete another action prior to the turn actually completing therefore if you notice the turn number at the top of the screen will change if the turn is actually counting.
I did, however, add it to the list.
I saw something like this in the previous beta. I can't remember exactly what I did. I remember it because I was attempting to take a ship off of autopilot and move to defend a shipyard. Taking the ship off of autopilot, however I did it, took away the ship's next turn; and I lost the base.
Is this what is happening maybe? Ship moving each turn on autopilot, some target presents itself, you take ship and divert it to intercept, the ship responds instantly moving along that new path. You then click turn and the ship fails move, this is because it already took those moves instantly.
Playing as humans in the largest galaxy size with tight clusters (I think? That's what I set it as, but it looks more like loose clusters) and all available AIs. 3.5ghz 6-core, 16gb RAM, 64-bit Win7, Geforce GTX 650 TI
Hmm. It seems like separate turns because it seems like the AI turns are processed in the meantime, but I didn't think to check the turn number. I'll do that
Moved to support and noted your issue. Thanks for posting.
It seems like what was happening was when you press end turn, it went through various autopilot turns... and some or other ship on autopilot reaches its destination with moves remaining, so it feels like the turn has moved on but it actually hasn't
(sorry for the delay, I've had stuff going on in my life)
This might have something to do with using the space bar "pass." I wish a "pass" was implemented like a very famous game line's "wait" function. The difference would be that it wouldn't expend all of the movement points. It would just flag the ship as not needing to move v/s giving up its move.
I'm currently playing my first game in GalCiv 3 (~300 turns so far, beta 4 without opt-in patch) and also experienced "incomplete" turns a lot of times. Like allie-cat suggested, it's also my impression that this is related to ships switching to idle after a move with movement points left.However, in my game this seems to not only affect the refresh of movement points, but also building and research.Sometimes you get a new turn, you have to click through your idle ships and colonies, some ships have moved, but- idle ships have 0 movementor- research did not progress (e.g. on a tech that's supposed to be finished within 2 turns, but the first turn yields nothing)or- a rushed building wasn't built (still saying "rushed" in the building queue)I don't know if combinations of these are possible. I'm quite busy figuring things out in the game, so I didn't look very close at this phenomenon. But I seem to keep stumbling upon it every now and then.Sounds a bit like a threading issue to me... those are cool bugs
I'm pretty sure what you're seeing isn't a bug, but confusing UI. When you have finished everything except for ship auto moves, the Shaffer button changes to "turn." When you hit the button, all of your ships with moves queued up will move, but if any ships have moves left over after their auto-move, the turn does not progress and you get an "idle ship" button to move move those ships. After you have used up all the movement of your remaining ships, you get the "turn" button again, which this time progresses your turn. All that is really happening is the game is making you hit "turn" twice before your turn actually progresses.
Hmm... sounds reasonable. I wasn't aware that queued ship movement takes place at the end of a turn, I somehow used to believe the opposite. If you're right nothing but ship movement (and resulting battles?) would happen in the universe during that "turn gap", and it would also mean that all of the three effects I noted must always happen at the same time. But I can't remember that, it was the impression that some things happened and some didn't that alarmed me.I should go on playing now and take a closer look...
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