Great job! In spite of my not being able to even create a game on Immense I was able to get into a 7 hour game on Gigantic! Love the map! Love the improved placement on planets.
I did notice that on tight clusters and uncommon hab, that there were LARGE areas of nothing which is fine. I may do another game on loose clusters and more common habitable to see if that fills up the map a bit more.
We need ID tags on Extreme worlds in Strategic view.
Lots of crashes either due to my drivers (updated now) or memory error. I uploaded stuff to Stardock.
Starbases are NOT pushovers anymore! This makes me REALLY REALLY happy! I invaded the Yor and they had an Econ starbase and it was a Monster! I had to destroy 3 of my best fleets to remove it! Glorious! AI does a good job on tile placement. I like that opposing Ideologies piss off you and the AI, Benevolent vrs Malevolent. Good reasons to go to war or form alliances! Starports need some love Perhaps some fortification in the Weapons tree and a constructor module to build some more on it.
Need more (and meaningful) choices for United Planets. Would like some things that help everyone like everyone gets a trade route to its nearest neighbor who is same Ideology.
Malevolent & Pragmatic need a (slight) boost, Benevolent is just really too good to pass up. You moved my +10% research from Pragmatic to Benevolent and now it seems like its missing something.
Carriers! >>>I have not had a chance to use these in battle. I suspect that HUGE hulls would be far better with a good amount of thrust and defenses. Has anyone seen these work and how effective they are?
More to come!