Need some help

I stopped playing for a bit to see how things developed.  I tried a few games in Beta 3, but I have some problems I cant get my head around.  Population happiness.  I cant seem to keep the approval good on my worlds.  I have given them entertainment med care (farms for food) thrown the big events meaning the planet wide stuff to try and boost morale.  But my approval stays in the toilet.  What am I missing?  No I am not at war yet I was being a Pragmatic leader.

 

The second is the ship designer.  I could care less about the aesthetics of my ships.  I am having a hard time with the designer because it seems more to be about pretty ships than being about function.  Will we be getting more access anytime soon to the ship builder?   I am just not getting the ship designer at all.  Maybe I need more time with it.

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Reply #1 Top


I stopped playing for a bit to see how things developed. I tried a few games in Beta 3, but I have some problems I cant get my head around. Population happiness. I cant seem to keep the approval good on my worlds. I have given them entertainment med care (farms for food) thrown the big events meaning the planet wide stuff to try and boost morale. But my approval stays in the toilet. What am I missing? No I am not at war yet I was being a Pragmatic leader.
End of quote

What's your population at?  The higher your population is the harder it will be to keep moral high.  I usually have no problem keeping this near 100 with one farm on most worlds and maybe one entertainment building.

The second is the ship designer. I could care less about the aesthetics of my ships. I am having a hard time with the designer because it seems more to be about pretty ships than being about function. Will we be getting more access anytime soon to the ship builder? I am just not getting the ship designer at all. Maybe I need more time with it.
End of quote

Not sure what issue you're having with the ship designer, It appears to work fine for me with moving parts rotating parts the way I want?

Reply #2 Top

Crowding creates unhappiness. Adding more food only makes that problem worse. The population will automatically grow (unless you are the Yor) to use all the food. To counter unhappiness caused by high population, you should research morale buildings. Build those planet improvements on your worlds to help with happiness. You could also build econ starbases as they can get modules to improve morale as well (which should be unlocked by same techs). There are also precursor relics that can help with morale. The prerequisite techs for those modules should be somewhere after sensor techs and can be put on any starbase type.

For the ship designer, you don't need to make your ships pretty. You can slap parts on anywhere and it'll still work as well as any equivalent pretty ship.

Reply #3 Top

Approval:

You need to build morale producing buildings and starbase modules. Most races don't start with these, so you need to research them. When you mouse over approval in your planet screen, you will get a tool-tip that shows your population, your morale, and where your morale is coming from. Just keep your morale higher then your population and you're golden. You might also want to try to keep your morale higher than your food, which is your max population for the planet.

approval tool-tip

As for ship designer, you can either use the pre-fab ships which are pretty good, or go to the designer and pick a ship of the hull size you want and select "use design" then change the equipment to what you want. There is no reason you ever have to mess with the look of the ships if you don't want to.

Reply #4 Top

So I shouldn't worry about my planet starving and add Xeno Farms etc?

Reply #5 Top

Quoting jpinks, reply 4

So I shouldn't worry about my planet starving and add Xeno Farms etc?
End of jpinks's quote

No, food is your population cap. Your population will automatically stop growing rather than start starving.

Reply #6 Top

I don't understand why robots (Tor) need to worry about happiness or money?

Reply #7 Top

they are not just robots they are synthetic A.I. which mean essentially that they have "feelings" while the things that make them happy may be different than what makes organics happy (killing organics makes them happy) they still want to be happy.

as for money well the meat sacks use money if the yor want to trade with "chemical reactions in pants" then they need money aswell

Reply #8 Top

The Yor aren't just synthetic, they were rendered sentient by the Dread Lords to wipe out the Iconians. The Dread Lords knew that their enemies would be distracted by the extermination of a lesser species and would allocate resources to save them. The Yor were made to be a hostile species, not be the natural evolution of life (or whatever you want to put there). So there are a numbers of qualities that they got because of the Dread Lords that you wouldn't expect from artificial life after a natural machine rebellion.

The modern Yor gain sentience due to some mysterious source of energy that know little about (probably the thing that caused the machine rebellion). It is their most precious (and well hidden) resource since it is the one thing they need but can't replace. This stuff wears off over time, so eventually the Yor become non-sentient machines. If I recall correctly, trying to reintroduce an old Yor to this energy doesn't restore the individual to sentience, but it instead creates a new individual (different personality) in the old body.