Dev Stream Friday January 9th? If So here are some questions...

Multiplayer

Some questions in this post Multiplayer Insight  Have you ever thought about having a multi-player dev stream over the course of several weeks with different non-stardock players?

  1. Will multi-player get another look at an run through before release?
  2. Lobby isn't generating all information on the games, could there be more information added to the lobby to tell people about the game type?
  3. Could you add additional information in the diplomacy for multi-player games such as chat in trading screens?
  4. Suggestion make it easier to see it's your turn when not on the main screen.
  5. When playing the game where the same main race is being played by multiple players such as human Altarians and AI Altarians, maybe have the race colors be shifted slightly automatically so they don't appear on the mini map as the same race color?
  6. Could you add more players to multi-player games please even if only AI?  Although by games release I would love to have a long game going on with 6-8 people where we get together daily/weekly for several hours to continue our game for however long it lasts.
General play

General game play questions.
  1. Will the UP selections be increased.  In a normal game with UP on frequent by turn 100-150 you have had a chance to vote on almost all of them if not all.
  2. When will the tech tree speed be added to the map screen or has this been scrapped?
  3. A while back I had suggested using resources as a requirement or need for additional terraforming options.  Paul said he liked the suggestion but haven't seen or heard anything on if this may happen?  Thoughts?
  4. Possible bug put more information on Galaxy settings.  Abundant habitable planets seem to be bad/broken in 0.61, I've selected this option in several games the first 18 stars I came across only 5 had habitable planets one of which had 2.  To me abundant habitable planets should be 1 on almost all stars with several with 2, 3 or 4?  Am I incorrect?  This appears to be an issue where it's set to something else for one game you exit to menu and go back in change to abundant and start new game it doesn't apply correctly to the next game.
  5. When putting a ship in the shipyard to build, say 5 colony ships so that way one doesn't have to keep going back to select a new ship every time a ship is built, and one gets a new model because of technology being researched, why doesn't the shipyard auto change these ships to the newest make?  This would be a pain to have to go in and change the list every time a new make becomes available.
  6. What do the purple tile bonus icons indicate?  When playing the Altarians they don't seem to match up with any specific building types like the others do.  For instance "Orange" tile icons indicate it's a manufacturing bonus of some sort, "Dark Blue" indicates research bonus, "Yellow" indicates economic bonus, "Light blue" indicates either influence or morale, and "Red" indicates military/defense.  

Race Specific Questions
 
Questions regarding race, some I asked before in previous posts Dev Stream after you were done for the year sorry...
  1. Yor question:  In Galactic Civilizations II Twilight of Arnor the Yor had a dampening effect in their ZOA where the top speed of ships would be reduced.  Is this going to continue in Galactic Civilizations III?
  2. Altarian question:  Why does it seam the Altarians don't get as many terraforming options as other races... 
 
I think that's it from me for now feel free to continue this post :)
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Reply #1 Top

Great questions! 

 

Lets add to this list!

 

When can we expect to see the next size up in Map sizes?

 

When will we get more coherent and aggressive AI?

 

When is the approximate month for (release of) the combat viewer?

Reply #2 Top


What do the purple tile bonus icons indicate?
End of quote

Tourism


Altarian question:  Why does it seam the Altarians don't get as many terraforming options as other races... 
End of quote

Altarian terrafroming is supposed to come a little earlier but ultimately be a little different from standard terraforming. They get biosphere manipulator instead of ultra terraformer and biosphere. Unfortunately it seems that Biosphere manipulator is not working as it should, because right now its worse than soil enhancement. I'm not sure how its supposed to work, but hopefully once it is is fixed it will bring Altarian terraforming more in line with the standard terrafroming tree.

Reply #3 Top

Quoting peregrine23, reply 2

What do the purple tile bonus icons indicate?
Tourism
End of peregrine23's quote

However, I use the tourism economy buildings and they don't get bonus's most of the time.

Quoting peregrine23, reply 2

Altarian question:  Why does it seam the Altarians don't get as many terraforming options as other races... 
Altarian terrafroming is supposed to come a little earlier but ultimately be a little different from standard terraforming. They get biosphere manipulator instead of ultra terraformer and biosphere. Unfortunately it seems that Biosphere manipulator is not working as it should, because right now its worse than soil enhancement. I'm not sure how its supposed to work, but hopefully once it is is fixed it will bring Altarian terraforming more in line with the standard terrafroming tree.
End of peregrine23's quote

Thus why I asked the question because other races seem to be highly favored late in the game because of this.

Reply #4 Top

I want big maps with lots of habitual planets. Something like 10000 planets. 1400 stars. I still like the idea for an option where everyone but the. Your and terrains start on a random type of planet. This would require you to add terrain world colonization to the game. Also how about an option to randomise the class of starting planets, and an option to randomise the types of planets in the starting solar syste,m. I would take turns playing games with the standard, and these options that would be nice.

Reply #5 Top

Quoting Seilore, reply 3

However, I use the tourism economy buildings and they don't get bonus's most of the time
End of Seilore's quote

I went through all my Beta 3 saves and couldn't find an example of them not working. Are you sure you are building the tourism buildings and not the influence buildings? Do you have a screenshot?

Reply #6 Top

Quoting peregrine23, reply 5

However, I use the tourism economy buildings and they don't get bonus's most of the time
I went through all my Beta 3 saves and couldn't find an example of them not working. Are you sure you are building the tourism buildings and not the influence buildings? Do you have a screenshot?
End of peregrine23's quote

Okay I've been getting the trade buildings mixed up w/ tourist buildings thanks for pointing out my mistake lol

Reply #7 Top

Questions:

1.   What is the plan for the ship designations (supply, escort...etc).

2. In GC2 (Still a great game) there is now a community update working (nearly finished, I think) on  getting the AI to use their tech trees and build out their colonies properly in Twilight of the Arnor.   What testing is being planned to check this in GC3?

3.  When I am building a ship if I wish to micromanage the use of credits, I have to switch back and forth between the planet screen and the shipyard to see if I am getting the ship in the right number of turns.   Is there someway this could be made less cumbersome?

4. When might we see ship commanders in GC3 and will they gain experience?

 

Thanks!!  You guys are great!

 

Reply #8 Top

Quoting Bamdorf, reply 7

4. When might we see ship commanders in GC3 and will they gain experience?
End of Bamdorf's quote

They have stated in the past dev streams this would be in a future expansion or DLC.

Reply #9 Top

Quoting Seilore, reply 8


Quoting Bamdorf,

4. When might we see ship commanders in GC3 and will they gain experience?



They have stated in the past dev streams this would be in a future expansion or DLC.

End of Seilore's quote

Thanks, I must have missed that!