I've turned on auto upgrade.

When auto upgrade was first implemented there were a number of threads made to complain about it. I was there defending it, thinking it was more efficient and helped you build in an optimized way while keeping your list of buildings clean and decreasing micro. Then the Yor came and I started paying more attention to production. Before, I never really did much micro. I set up my planets, queued up some buildings and let them run. With the Yor I started to pay attention to my manufacturing numbers and with manufacturing carry-over not working, I was setting my numbers to hit the exact building cost for all my buildings. Suddenly I say how fast you can build up your manufacturing numbers on a planet. Most buildings go through prices of 30/45/67/101/151. No single upgrade costs more than 50 manufacturing points. It is very easy to get to 45 manufacturing on a planet which would allow to skip the first level on basic buildings, and a manufacturing planet can easily reach 10x that. This means that after a planet has developed just a little bit, it is almost always possible to build the lvl 2 or lvl 3 versions of buildings in one turn.

The fact that on a planet with 450 manufacturing it takes me 5 turns to build a building that costs 151 manufacturing points is ridiculous.

19,849 views 7 replies
Reply #1 Top

I agree.  It's not realistic.  It's not fun.  It adds nothing to the game.

Reply #2 Top

Peregrine do you mean you have turned 'off' auto upgrade?

Reply #3 Top


The fact that on a planet with 450 manufacturing it takes me 5 turns to build a building that costs 151 manufacturing points is ridiculous.
End of quote

Okay the planet has 450 manufacturing points are all of them going to the planet or are they being split to shipyard?  (truthfully I haven't looked that closely at the numbers so I don't know if it shows separately for that :)  )

Reply #4 Top

Quoting Seilore, reply 3

Okay the planet has 450 manufacturing points are all of them going to the planet or are they being split to shipyard?  (truthfully I haven't looked that closely at the numbers so I don't know if it shows separately for that  )
End of Seilore's quote

No. The issue is that I have enough manufacturing to build the level 5 building in one turn, but instead of having that option, I have to build the level 1, then the level 2, and so on, and so it take 5 turns instead of one to build that level 5 building.

Quoting Larsenex, reply 2

Peregrine do you mean you have turned 'off' auto upgrade?
End of Larsenex's quote

The title is that I turned on auto upgrade, meaning I was for it and now I'm against it. Although, now I do go through and turn 'auto upgrade improvements' off planet by planet through the govern planet screen because the order in which the computer auto upgrades is usually not the order in which I want to.

Reply #5 Top

Quoting peregrine23, reply 4

No. The issue is that I have enough manufacturing to build the level 5 building in one turn, but instead of having that option, I have to build the level 1, then the level 2, and so on, and so it take 5 turns instead of one to build that level 5 building.
End of peregrine23's quote

Then I think it should build as many buildings types you can in one turn, at least that was my understanding how it could work.

Reply #6 Top

I see your point in that case their would be no point in upgrading this way. My point is that before you reached that muchmanufacturing uupgrading like this would be quicker, and more eficiect when you had less upgrading. You must feel why I want in game global options, and then local options to fine tune this on developing planets instead of shutting governors off every time you colonise a planet. Making it impossible to remember which governors to turn on when they are needed.still a fan of in game global options.

Reply #7 Top

To be clear, it's not that I want auto upgrade taken out as an option, or even as the default. All I want is the ability to skip upgrade levels instead of being forced to go step by step up the upgrade ladder.