Rally point bug??

I noticed in a recent game that you can place a rally point anywhere you have ever explored. After the rally point is set, you can send any ship there regardless of range. A short range ship will move right past it's range limit to the rally point. The implication is that once you establish a colony or star base you can send any range ship there if you place a rally point. You could design a high speed war ship with no life support and send it where ever your long range ships have gone. You must have a ZOC established by a colony or starbase at the destination or the ship become useless and only able to return home.

Probably not the most useful exploit but nevertheless interesting.

1,659 views 3 replies
Reply #1 Top

Actually, this has nothing to do with rally points.  You could move the short-range ship directly there at any time.  (So rally points follow a very simple rule: "anywhere your ship could go".)

The game rule is: You can always click (to set a ship's destination) within your own ZOC.  Any ship, regardless of range, can go to anywhere in your (disjoint) ZOCs.  They can cross any void to do it (but you're at the mercy of the path generator).  You lose fine control over their direction while they're crossing a void outside all of your ZOCs (but you can make gross direction changes by rerouting them to a different ZOC, including back home).

That's GC3's chosen abstraction.  We loves to exploit it, as befits a 4X.

Reply #2 Top

Okay, I get what you are saying. It is not dependent on a rally point if a ZOC exists. 

Still, if for any reason it seemed a good idea to do so, you could establish a way out rally point where you have no ZOC. The only thing that would work when it got there is a constructor (which would establish a ZOC). I suppose the question is, why would anyone want to do that? :)

Reply #3 Top

Quoting Franco, reply 2

Okay, I get what you are saying. It is not dependent on a rally point if a ZOC exists. 

Still, if for any reason it seemed a good idea to do so, you could establish a way out rally point where you have no ZOC. The only thing that would work when it got there is a constructor (which would establish a ZOC). I suppose the question is, why would anyone want to do that? :)
End of Franco's quote

 

I've tried it, constructors  dont like to build starbasr outside their range... That or the process of doing it might be finicky