Game 2 - Turn 1530 comments

Played my second game as the Yor, finally won an influence victory after eliminating two races. Observations and comments.

 

Played on a large map with random density of habitable planets - the setup gave ZERO -0- planets outside of home systems as habitable. That's why it went so long.

Everyone despised the YOR, yet were always willing to make them UP chair and UP HQ. Always voted for Galactic Peace and then went back to war asap.

The computer races were allowed to have negative treasuries, Krynn were at -6000 or so at one point -before I bought a bunch of their ships. Which is a great way to scout the home system since you can see what they see before they are hunted down. I was stopped from producing right after going negative until I could produce a positive revenue and treasury.

Once I conquered the first enemy world I never could get the Yor there to reproduce from the initial 5-7 population, even with researching the Spark techs.

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Reply #1 Top


Played my second game as the Yor, finally won an influence victory after eliminating two races. Observations and comments.

 

Played on a large map with random density of habitable planets - the setup gave ZERO -0- planets outside of home systems as habitable. That's why it went so long.

Everyone despised the YOR, yet were always willing to make them UP chair and UP HQ. Always voted for Galactic Peace and then went back to war asap.

The computer races were allowed to have negative treasuries, Krynn were at -6000 or so at one point -before I bought a bunch of their ships. Which is a great way to scout the home system since you can see what they see before they are hunted down. I was stopped from producing right after going negative until I could produce a positive revenue and treasury.

Once I conquered the first enemy world I never could get the Yor there to reproduce from the initial 5-7 population, even with researching the Spark techs.
End of quote

They will not reproduce without queuing up an assembly project on that world, it's one og the most significant changes to SyntheticLife (default is everything else/biological unless explicitly defined syntheticLife) & part of why yor play so differently.  I think your biggest problem was the abject lack of habitable planets.

Edit:  MapSetupDefs.xml has 

None: <HabitablePlanets>0.05</HabitablePlanets>

Rare:<HabitablePlanets>0.01</HabitablePlanets>

Uncommon 0.10, occasional 0.30

common & abundant are 0.40 & 0.60 respectively

"Rare" spawning 1/5 as many planets as "none" appears very much to be a bug even though I'm not sure what the values should be;)

Right now, starts are further apart than intended (an acknowledged bug iirc) & it appears there is some kind of overflow bug that causes galaxy size to just cap & stop  given fixing the spread $& setting huge abundant stars/planets will usually make a smaller galaxy than a lower density (likely why huge is the largest we can play on atm)

Reply #3 Top

what kind of industrial output did you have? Below a certain amount, and none will be assembled.

where are you -seeing) +0?, be never noticed it but had no problem ssembling more yor

Reply #4 Top

In my last Yor game I had a conquered planet that wasn't actually producing the manufacturing it was saying it was and wouldn't produce more Yor. I have no evidence, but suspected it had something to do with the old owner's shipyard that I didn't destroy before making peace. I tried switching it to use the empire-wide production ratios and went back to war and destroyed the shipyard. I'm not sure what did it, but it did eventually start acting normally.

Reply #5 Top

Truthfully I'm surprised you got that many turns... Normally I can't get past 300-500 turns without the game becoming unstable and crashing.  Now mind you I always play with many planets so that may have something to do with the stability of the game, the fact you only have a few.

Reply #6 Top

That's got to be annoying you should either get the shipyard, or the other guy should come back for it, also I hope they make enough effort to make the game more balanced this time. This reproduction method should be on par with everyone's elder, or at least the average reproduction rate.

Reply #7 Top

yor assembly and synthetic population caps are wildly different from the organic nonsunthetic population mechanics. Those differences arre one of the most interesting things they offer .m making them more like organic reproduction would be silly

Reply #8 Top

You misunderstood me I did not mean by any sense of the word like organic. In galactic civilization two I could not see how they were on par with the krynn. Par does not mean like the krynn, or even as easy. What I'm saying is whatever the yor did I did better with the torians, krynn, altarians, korath, drengin, and terrains. I understand that you had to play the yor different, but they were at a disadvantage in every way.

I like the idea of manufacturing yor instead of having farms. What I'm saying with a severely hindered tech tree I hope they are not hindering their growth rate. I would like to see a more balanced factions. Balanced doesn't mean equal. I was confused when the korath had a tech that gave them a diplomacy bonus because of fear when considering that were hinderered economically and diplomatically that they weren't given a fear diplomatic advantage. These missing tech paths weren't replaced with anything they were left hanging.

When I could finally play the yor, I did the same thing with the krynn, but only better with the krynn doing things no one else could do.

At least with theThalans they rocked, while you had to asked why the air couldn't play the korath, drengin, yor, arceans, and dominion of korx. These needed factions didn't even make good ai factions. 

Reply #9 Top

I understand what you are saying.   I just want to add that I don't think that having some races somewhat worse off than others is a bad thing.   Assymmetry adds flavor, color, and challenge to the game.    However, the question is what does "somewhat" mean.   If a race is gimped completely out of contention then that needs to be fixed.  The problem is that how strong a race is can be very hard to determine, especially since a lot of the AI and balancing is  yet to be done.   Clever humans figure out strategies that can flip one's idea of relative strength.    I am just saying, ok, but it is complicated.