Re: When influence convinces a planet's population to revolt and go with my race.
Star-bases aren't so bad as I just buy them from the original race, unless the race has been defeated then I have to destroy them so I can put my own star-bases in their sphere of influence. The one time I did that and there where ships defending they turned pirate and were a thorn in my side for quite a few turns. Kinda neat actually, but there should be an alternative.
The real problem that I can't seem to work out is with the original races ships in orbit around the turned planet. If the race is still active I guess I could just buy them, but if the race has been defeated how do I remove those ships so they don't take up spaces that I would like to use for my own ships so that they can defend the planet?