PersonalityTraits in FactionDefs & Yor

  • Yor are:
    • <PersonalityTraits>Aggressive</PersonalityTraits>
    • <PersonalityTraits>Opportunistic</PersonalityTraits>
  • Terran:
    • <PersonalityTraits>Expansionist</PersonalityTraits>
      <PersonalityTraits>Scientific</PersonalityTraits>

  • Drengin are:
    • <PersonalityTraits>Aggressive</PersonalityTraits>
      <PersonalityTraits>Cruel</PersonalityTraits>

  • Altarian
    • <PersonalityTraits>Spiritual</PersonalityTraits>
      <PersonalityTraits>Xenophobic</PersonalityTraits>

  • Iridium
    • <PersonalityTraits>Greedy</PersonalityTraits>
      <PersonalityTraits>Trader</PersonalityTraits>

  • Krynn
    • <PersonalityTraits>Expansionist</PersonalityTraits>
      <PersonalityTraits>Spiritual</PersonalityTraits>

I'm going to use some tvtropes links for clarity of concepts & traits jere.  Aggressive worked fine in Galciv II when everyone used the same tech tree, but yor are apretty unique synthetic-race & the first 80-100 turns are pretty extremely vulnerable when turn 100-150ish they strap on jetpacks & take a ride on the Xanatos Gambit train.  They openly call non-synthetic races mortals & discuss things as if sitting on the early end of a Time Abyss and they freaking know it... It'snot out of the question that individual yor alive in the "today" of the game universe will outlive each and every biological civilization and are lacking in any amount of empathy that would prevent them from openly stating it as a fact, feeling any sort of immortality curse pangs.

 

Eventually The rocket kicks its second stage boosters into gear & they go from behind to catching up fast & finally orders of magnitude more powerful industrially, economically, influentially, and as a result diplomatically even when far worse in diplomacy to the extent that they are capable of acting in being capable of taking the role of as chessmasters to the Nth degree.  Tourism can fuel them (and almost as importantly all of those earlier categories) into the role of a Villain with great publicity with the manipulative bastard card sprinkled liberally in their deck... someone being a nuisance?.. bankroll a third party into war/blockade/etc with them, problem solved.... if not?... do it again.  They are so far into the blue & orange morality (where they are done very well) spectrum that I'm not sure "aggressive"  is a fitting  personality trait any longer.. especially considering it tends to make them flatten themselves before they reach escape velocity

<Label>YorResearchMastery2_Dec</Label>
<String>The organic species are easy to manipulate, governed by fear and emotion. We will improve our communications technologies to twist them in the direction we require.</String>

<Label>YorDeeperKnowledge_Dec</Label>
<String>The knowledge of our creators can be relearned. To do this we must look past our own perfection to the primitive organic species that pollute the galaxy. Only by using their ways will we find the deep patterns that reveal the hidden truth of the universe.</String>


<Label>YorPlanetarySpecialization4_Dec</Label>
<String>Optimizing the bodies of the Yor to suit the specific environmental challenges of the worlds they occupy will increase their productivity.</String>
</StringTable>

    <String>Modifying our power facilities to include the specialized interfaces used by our creative Yor for their experiments will greatly increase their research capacity.</String>

    <String>The gift of sentience takes the form of a Spark, unique to each Yor. Our reproductive creches can create new Sparks using a mysterious process we only partially understand. But we will continue to iterate and improve upon it, as we do with all things.</String>

    <String>Unlike the soft and fleshy biological races, bending the surface of worlds to our will is easy for us. Terraforming will allow us to fix the mistakes that natural processes created.</String>

    <String>Our nature-correction technology has improved again. The shape of a planet will no longer be left to random chance, and will instead be fixed with the precision it deserves.</String>

    <String>Stellar folding drives are the ultimate proof of Yor superiority, bending the fabric of reality to the will of an artificial mind.</String>

    <String>The dripping species of the galaxy are also attracted to our internal amusements. We will tolerate and accommodate the ones with the least stench, so as to take their money.</String>

    <String>It is perhaps a refutation of the gift of sentience to directly install joy into the mind of a sad Yor. But it is also very efficient. And the sad Yor do not seem to mind.</String>

    <String>We will design amusement cruises to encourage the more tolerable meat species to visit our space and leave their resources here.</String>

    <String>The biological scum of the galaxy are beginning to realize the majesty of artificial life, and now spit and bleat at each other about the incredible things we do. We will build incredible things specifically to appeal to their limited tastes.</String>

    <String>The organics have seen the superiority of artificial creation. Many of their religions now mandate a visit to our space. The resources this provides to us are immense. Annihilation of these enlightened meat men will be deferred.</String>

    <String>Yor crew are as comfortable and sentient when away from home as they are at home. The meat species, limited by their meat stomachs, envy us. We have only a few improvements left to make in our Spark support systems.</String>

End of quote

 

 

on and on, very little of their dialogue is actually aggressive as opposed to simple brutal honesty.. with no reason to develop weapons to use against the singularity themselves, yor apply the same brutal honesty towards non-synthetic species when discussing the efficacy of new Yor weapons developments... Perhaps something more fluidic & adaptive than aggressive would be a better fit?

1,932 views 6 replies
Reply #1 Top

This inspired me on a idea when the your research advance barren world colonization, because of the lack of need for organic life their worlds that they colonize slowly change to barren worlds. This would not apply to worlds that joined the your from cultural conversion. Expanding on the idea if factions were randomly selected on which worlds they could colonise in the beginning, terrain world being an option. Meaning some factions might have to research this, after they researched some of the extreme planet colonisation techs they would slowly convert the worlds they colonised to the original type. Adding to this if they researched the advanced colinization techs this would not happen for lack of the need to convert this planet. Conversion should take a long time. This would make a great optional game I would play it. The extreme planets would have to have the same number of appearance to make this work. Humans would obviosely start off with terrain world colonization. What do you think about this idea for a game option.

Reply #2 Top

I agree given how the Yor play going for a mid/late game strategey, it might fit better to make Yor

Xenophobic
Opportunistic  

Only a more aggressive version of opportunistic (or xenophobic) in this case, so exploitative or isolationist for example.

I hope there is more than one 'evil' or warlike setting and aggressive doesn't cover them all as well. Unless you can put in three settings as it were, as it benefits the Yor not to engage in a war early but wait till they've built themselves and their populations up.

Exploitative would mean they will declare war on anyone when it suits them, but won't push the point at least until they've well established their core colonies.

Perhaps Calculating? Would be a good one.

Opportunistic/Exploitative - Attacks those weaker than it.
Calculating - Gives extra weight to it's own internal planet population/industry, the need to build itself up more than usual, before looking to declare war.

or


Isolationist - Despises other races but doesn't look to anger them until it suits it.
Opportunistic - Only attacks when the situation is in its favor, but does so often. 

Reply #3 Top

Quoting markmid, reply 2

I agree given how the Yor play going for a mid/late game strategey, it might fit better to make Yor

Xenophobic
Opportunistic  

Only a more aggressive version of opportunistic (or xenophobic) in this case, so exploitative or isolationist for example.

I hope there is more than one 'evil' or warlike setting and aggressive doesn't cover them all as well. Unless you can put in three settings as it were, as it benefits the Yor not to engage in a war early but wait till they've built themselves and their populations up.

Exploitative would mean they will declare war on anyone when it suits them, but won't push the point at least until they've well established their core colonies.

Perhaps Calculating? Would be a good one.

Opportunistic/Exploitative - Attacks those weaker than it.
Calculating - Gives extra weight to it's own internal planet population/industry, the need to build itself up more than usual, before looking to declare war.

or


Isolationist - Despises other races but doesn't look to anger them until it suits it.
Opportunistic - Only attacks when the situation is in its favor, but does so often. 
End of markmid's quote

Oddly enough... I don't think the PersonalityTraits actually affect anything as much as your post suggests,  The only xml that uses them is factiondefs.xml & UPResolutionDefs.xml. Lending weight to the position in the OP, Aggressive only influences four of them & does so in ways that weaken yor.

Aggressive

GalacticPeace -10 With the industrial/tourism powerhouses in full gear, they can thwart this through various means of cats pawing through minor races/pirates or gifted border presents to third parties.  Early on when it could benefit the yor... it would almost certainly get repealed by the time the yor light their fuse give or take & they are suited pretty well ("ok" at worst) towards any of the other pathways left open.
Interstellarwarfine -10 Once the fuse lights... ok... 25% of more than most any two races combined makes hurts, but it's not crippling considering it could be augmented with ship sales
GalacticDomain -10  Again, various things make constructor>influence starbase++>colony ship in pocket of $race space comparatively not tough to do once the fuse lights 
DemilitarizationTreaty - 10 Okay, with the -2 diplomacy, this one could freaking hurt the yor if they started behind the curve simply because they need that military shield.

Opportunistic gives: +10 EconomicRedistribution >-- The yor are a long game race that is on such a long game track that they talk about the death of non-synthetic civilizations as if we would towards various dead cultures today.

-10 InterstellarPatentBoard  This is really one of those things that doesn't really affect the yor one way or another in any strong way, but their unique needs (or current derpy ai) gives them a rather unusual research course in my games as them.

 

 

Things that help the yor?

  • UnitedPlanetsTourismBoard: Holy hell do yor benefit from this in ways that I don't think any other species can, but most of the working (read limping till pwn-rockets kick in) strategies involve heavy leveraging of the fact that yor can cram tens of millions of colonists on a class 3 world & associated tourism revenue.
  • GalaxyUnitedCelebration: Not as significant, especially with morale doing much of anything in 0.61, but it could help the yor in getting things like morale production bonuses (no small thing for yor worlds with yor perks) or cramming an exztra few mil yor on a world
  • GalacticPeace: They don't need war so much as they need the big stick their military offers to offset the diplomacy hit.  In fact through massive tourism income &industrial capacity, the temporary stability this offers makes an amazing opportunity for yor to destabalize a region by buying a major power's warships & gifting them to their thorn later with a suppliment of their own potentially even largercontribution (or any number of other things)
  • Interstellarwarfine (see above)
  • GalaxticGamesFund: Tax everyone 3% & give someone 15%, sort of a big meh coinflip
  • UnitedPlanetsResearchFoundation: 25% nonmilitary research costs for the race with masive industriual capability & pop caps unhinged from PQ who mostly needs a military to foil their diplomacy hit wuith it's big stick shadow?... Sold!... investments last longer while everything else gets cheaper!
  • TechnologyNonInterferenceAct: I'm not sure, but I think the growing diversity this brings out could make destabalizing foes with cats paws  more interesting & varied.
  • GalacticDomainAct: See above

 

Things that hurt?

  • EconomicRedistributionAct: This is really  a wtf resolution because it's lacking an influence/military  bonus or something to go with the penalty the richhest race gets. With something like that, I think the resolution might actually go from "lol wtf... who in their right mind would vote  for that?!" to "hmmm......" but 25% is a ridiculously high
  • CulturalPreservationAct: The yor can turn that neglected class 3 world on someone's doorstep with the influence bonus into an influence powerhouse with tens of millions of happy yor, so this kinda hurts them & anyone else that might be gunning for influence.
  • EnvironmentalProtectionAct: This is a stiupid resolution that only benefits the top race & puts a freeze on much of the game or does nothing of note because everything is already colonized.
  • DemilitarizationTreaty: see above for a strong iffy choice
  • InterstellarTradeStimulus:  Unexpectedly enough, this is one that hurts the yor or benefits them the same as everyone else , but the stabilizing effects could make destabalization tougher

 neither:

  • InterstellarPatentBoard:  This one tends to hurt the drengin a bit by giving theirfoes larger purses to defend themselves, but really it's just kind of a free money to all but warmongers propped up by momentum.
  • FreedomOfTechnologyAct:  everyone donates one tech to everyone?  cool!
  • TechnologyExploitationPrevention?... In GalcivII, the AI were tech trading whores who snubbed the player, in 0.61 the ai places almost no value on anything.  Not sure how this will play out as the ai develops, but the fact that litfuse-yor might be able to afford buying choice techs from each race might work to their benefit if passed either way.
  • DiversityInTradeAct: This alm ost always seems to pass & I don't think I've ever been in a position to take advantage of it while the ai doesn't seem to trade at all.

 

 

think a lot of the kinds of things you mention are influenced by the <AICategoryWeight> military/growth/tech/diplomacy , but I'm not wuite sure how the values in factiondefs & $racetechtree interact, the results of tech chests influence the kinds of things you mention

Reply #4 Top

I think Xenophobic and Exploitative are about right, don't really like anyone else but perfectly willing to use them in any way to their advantage.

Reply #5 Top
Quoting Tetrasodium, reply 3

think a lot of the kinds of things you mention are influenced by the <AICategoryWeight> military/growth/tech/diplomacy , but I'm not wuite sure how the values in factiondefs & $racetechtree interact, the results of tech chests influence the kinds of things you mention

End of Tetrasodium's quote


I would hope so, at least at release, otherwise how will the AI's play any different to each other?

You'd just have 8 of the same races with different text. 

Reply #6 Top
Quoting markmid, reply 5
Quoting Tetrasodium,


think a lot of the kinds of things you mention are influenced by the <AICategoryWeight> military/growth/tech/diplomacy , but I'm not wuite sure how the values in factiondefs & $racetechtree interact, the results of tech chests influence the kinds of things you mention



I would hope so, at least at release, otherwise how will the AI's play any different to each other?

You'd just have 8 of the same races with different text. 

End of markmid's quote

 


The race traits & planet/colony bonus/dispersal affect things... But also I think there could be another & more intriguing addition to the mix...
In galcivii (afaik), the more advanced planning & strategy algorithms were unlocked by the difficulty level (which has an XML file ). But if instead there were a  second gatekeeper file where PersonallyTraits could be used as a secondary gatekeeper that unlocks specific more advanced algorithms at different difficulty levels so crippled drenfin can still manage a war (as winners or losers) while the same iridium know how to build/manage a trade empire & yor tourism/industrial one