We need to start grabbing your tweaks and putting them into a mini mod

, would you be willing to do that, or let someone else do so?
I have not yet because it's 0.61 & they could break come 0.62, become superflouous, or lacking in stuff added in 0.62. I'm working to put together a little tutorial & have most of the xml files explained so far (~30/100 left to go). Expect to see it later today. I encourage people to post "I tried xx & it yyym I think..." type things because of that message we get on game launch.
Thanks for participating in the GalacticCivilizations III Beta test! Please note that this is a work in progress. So things wioll change from time to time and occasionally be broken
We are, however, at the stage we're trying to find that elusive "fun" thing we've heard so much about - so please do post any balance, design, or other feedback along with your ever-useful bug repoerts to the Stardock or Steam forums.
[WORK IN PROGRESS, GOT IT - LET'S GO PLAY SPACE EMPEROR!]
So like it says, post stuff with feedback. As for calling them a mod, "this" is the last mod I made, see anything familiar 
Hack/fix for work in progress stuck in ideology window fix
https://www.dropbox.com/s/wh4ewhcfe9ts8mx/0.61%20culture%20hackishfix.zip?dl=0
Research speed tweak, ship speed/life support range halving, to simulate larger maps &sensor strength +50%
cargo module & life support thing... scroll up! 