Larsenex,
From the XML files (GalCiv3GlobalDefs.xml), actually program implementation might differ:
I just realized and asked this today for the stream. It is possible the Secondary factors are at work...That is Range, Accuracy and Rate of Fire... all of which will cripple the standard Attack/Defense formula.
I would like to know where or when we can find base stats on each weapon.
Only on global scale, not on weapons and defenses specific.
Defense against other damage is 50% and minimum damage is 1. Let say (non-verified, but deduced example):
- you have a ship with Beam defense 10, Missile defense 5, Kinetic defense 8, Hit Points 20;
- and the enemy vessel shoots at your vessel with Kinetic 16;
- Damage absorbed by Kinetic defense 8, leaves attack 8;
- Damage absorbed by Beam defense 5 (10 * 50%), leaves attack 3;
- Damage absorbed by Missile defense 2.5 (5 * 50%), leaves attack 0.5;
- Minimum damage done 1 (0.5 < 1), leaves attack 1;
- Hit points diminished by 1, leaving you with 19 hit points.
So in this example during one combat round you take only 1 damage even while his attack is twice your weapon-specific-defense.
Global weapon cooldown is 5 for all weapon classes. Again no cooldown modification on any specific weapon.
Global weapon accuracy is 1.00 for all weapon classes. No weapon specific deviations found.
Global weapon range is 300 for all weapon classes. Do i need to tell you that no deviations for this one can be found either?
I have found Traits (RaceTraitDefs.xml) and Ideologicals (IdeologicalGalacticEventDefs.xml) that influence accuracy. I have no idea how accuracy influences damage.
Above found values (and absence of values) give me reason to believe that their implementation is not (fully operational) in the game as of yet.
But i would like to see these stats displayed in the ship details.