Whimsy for features

As some have suggested, I think the game would be improved by increasing the colony improvements available. A few ideas on how that might be done...

Instead of terraforming tech, which seems odd for earthlike planets, I would like to see the core worlds increase on a timed schedule, that becomes slower as the distance from your homeworld increases. By early end game, the home world max out to a class 20 world. Somehow the game should recognize the power of core planets vs frontier planets regardless of the planet class

I would like to see all system uninhabitable planets given a value of one to allow the building of a factory or research lab with a constructor instead of a colony ship. The factories could be linked to the system ship builder to increase production speed. The ability to build these improvements would be tied to a tech an should be expensive.

I would like to see the econ, research, influence, etc starbases built on the influence resource as it was in GCII, instead of beside it. I am not referring to the mining resources like antimatter, etc. I assume that, as it is, others can also build nearby starbases to claim it;s influence.

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Reply #1 Top

More the merrior as far as improvements. I would actually like to see colony magement more like the city screen in civilization and call to power. I would also like to citizens representative of populations. Like in civilization working tiles like in civilization. Citizen specialization like in civilization. Adding production by putting citizens in buildings like in call to power. The influence per planet would increase tiles like culture in civilization. The class would have to be worked differently maybe changing effectiveness of buildings affecting overall population. Approval on population. Affecting how much farms give you. Instead having random planetary resources. This could affected by class instead. I would like to see better terraforming. I would like to see automatic immigration on the planets. I think planetary invasion should be something different than wiping everybody out. This would affect approval for awhile. I think each faction citizens would look different. Maybe showing the automatic immigrated ships to create a more living universe.

Reply #2 Top

@SD

 

I would love automatic migration between planets but that doesn't seem like something SD is even considering.

 

I think citizen specialization could be good if done well but really is probably just more micromanagement.  I really think that tiles on planets is redundant, let me just build twice the number of buildings of the planet class, put them down randomly and kill adjacency, and use the production wheel for micro.

 

I'm also not a fan of the current terraforming scheme, a home world should be nearly maxed out for tiles or class its the optimal environment for that race, why do can't they use half of their home planet until late game?  This makes no sense to me.  Having to terraform nearly every other planet you colonize, completely on board with that, to make those planets perfect for human life they should have to be adjusted.  I would also like to be able to terraform more earlier.  Before anyone calls pacing or balance on me, I want a faster paced game.  I want to get to those huge empires and battles quickly and spend the majority of the game dealing with massive space battles and appeasing the guys I'm not ready to fight while I crush the guy I'm conquering or figuring out how I'm going to fight a 2 or more front war.

 

I would absolutely love a revamped tech tree, its boring as it is.  I can't think of a single tech that I have gotten excited about so far in the beta.  Star Gates, Inertialess drives, planet building(turn asteroids into planets), the ability to build a ring world or Dyson sphere.  Amazing stuff, its not in there yet if its planned.

 

If you look at the tech tree, there are other options for planetary invasions, including just orbital bombardment in the tree already they just aren't implemented.  Should be in December.