Early game strategy

I was just wondering what some other people do for early game strategy. I like to bolster my population and colony count personally. I usually reload until I can have at least 3 colones attached to my first star-base, after settling then I tech to xeno biology grabbing xeno growth along the way. I go good when settling colonies for the happiness modifiers. By now I put all my sliders to manufacturing on planet and manually make my original star-base colonies produce colony ships, after they have build their hospital. All new planets I make tech planets or manufacturing planets, if they have 4+ decent worlds I can attach to a star-base. Depending on approval ratings I work slow or quickly to supportive populations, then wealthy populations and ultimately tourism. Tourism seems to be enough to keep my planets going, with no need to allocate points to income, untill the end of game.  

 

As soon as I meet a new race I buy their survey ship for 2-300 bc,which pays for itself 1,000 times over with all the goodies they find. 

I've tried making star-bases for resources but it is just so tedious making constructors and sending the right amount here and there then you get new tech and send another round of constructors. I never used star-bases for this reason in gv2 either. 

 

6,565 views 9 replies
Reply #1 Top

Buying the survey ship is a damn good idea. I will do that, but frankly is seems to be more of a beta exploit. I doubt they will sell their survey ship in the final release. :)

I am big on the influence starbases, econ, research, etc. not so much on the mining starbases

Reply #2 Top

I bet they will sell it but the value of the ship should be set waaaaay higher. I think building manufacturing tech capitals is a exploit now too because you can start them on all your planets, when you should only have it on one. The option to build does not go away until one is completed but it does not stop any in progress. Same for the ideological buildings.

 

What do you do will your econ? fast build ships ect?

Reply #3 Top

I build colony ships that are a hull and colony module only until they don't cut it.  I always research farms and colonial hospital first.  If my scout and survey ships don't find a habitable planet On 2 ST turn I drop my free colony ship on mars.  I use mars for pop to feed colony ships.  I try to have every planet feeding a star port and each star port with multiple planets.

Reply #4 Top

I hope the aid won't sell planets survey ships and resources on the final release.

Reply #5 Top

Money, money, money, money, money. Then its build, trade, build, trade, build. Finally its money, exploit, start proxy wars, finish them while they are weak and poor, and lastly I win. Maybe I hold off on the winning and play for 100 more turns if I like the map?

Reply #6 Top

Quoting DARCA1213, reply 5

Money, money, money, money, money. Then its build, trade, build, trade, build. Finally its money, exploit, start proxy wars, finish them while they are weak and poor, and lastly I win. Maybe I hold off on the winning and play for 100 more turns if I like the map?
End of DARCA1213's quote

 

If you have so much money, I wonder if you can just buy an empire? Have you ever tried to buy an enemy planet? I've seen some people get crazy with money earning tens of thousands each turn. At that rate I wonder if it would be faster to just buy off an empire than build and micro ships over there

Reply #7 Top

My young apprentice, you need money to make power. Sometimes the plan doesn't twerk out but but if you follow step one and have read Sun Tuz: The Art of War, then you will know that even you have a small empire it is the one who founds the first trade monopoly and speaks at the UP that shall be victorious, for no empire can truly become powerful without diplomacy. :3

In other words, money wont buy you love but it will buy power, like techs, ships, friends, planets (although I don't do it because its a bit of a exploit. You just deteriorate its value and the AI will be happy to get rid of it... }:) ) and lastly you can buy more economic improvements! And it boosts morale!$!$!$! :rofl:

I don't know why more players don't see each credit earned as worth ten its value? Credits are a awesome totally awesome sauce*.

 

 

DARCA ;-)

Reply #8 Top

Quoting DARCA1213, reply 7

I don't know why more players don't see each credit earned as worth ten its value? Credits are a awesome totally awesome sauce*.
End of DARCA1213's quote

well when you have only 2 planets and you rollover your wealth in 15 turns and then need to spend another 50 turns trying to claw your way back up to positive numbers

credits then only have 2 states do i have them or are they glitched and i cant build anything..

 

on that note why does my production cut off when i have -wealth if that planet is using economic stimulus

if my wealth is negative and a planets manufacturing bonus is > 300% then that planet should be forced into 100% manufacturing and economic stimulus

 

Reply #9 Top

Such is nonsense! Do not make up false tails about my given wisdom for I shall buy your silence!$!