Galactic Civilizations III - Beta 2 Patch 0.51

*** RELEASED 10/23/2014 ***


A bugfix and optimization patch for the Galactic Civilizations III beta is now available. Log into Steam to automatically patch your game.

 

Features

Tab now ends your turn if there is no actions pending

 

Major Fixes

Fixed lots of crashes (thank you all for submitting crash information, it has been invaluable)

Memory utilization significantly reduced (30% less memory needed)

Game loads and shuts down much faster

 

Fixes

Fixed a crash in multiplayer when 3 players are trading at once

Fixed a desync in multiplayer if the player have their autosave turns set differently

Fixed a stuck turn caused by the AI trading techs with each other

Fixed a crash in battle confirmation

Fixed a desync in multiplayer from declaring war by moving onto another players ship

Fixed a crash from Galactic Events that target planets

Fixed an ittermittant crash from the Patent Boards UP resolution

Fixed a crash when Pirates capture shipyards

Fixed an issue where the game could display the map before being fully loaded

Fixed an occasional crash when going into the planet screen

Fixed a bad value on the Xeno Archiology module which made relics 500% better than they were supposed to be

Fixed an issue where double click on the shipyard/starbase in main list didn't do anything

Fixed an endless eject popup loop issue

Fixed a crash from cancelled battles

Fixed a stuck turn when the AI has a battle planned

Shutdown happens much faster

Fixed an issue where treaty income wasn't being correctly saved

Fixed a crash if you were moving to a rally point and deleted the rally point

Fixed a crash if you closed the govern planet screen with hotkeys, then started a new game and opened the planet screen

Fixed an issue where oyu could colonize a planet more than once

Fixed an issue where the population popup wasnt appearing for upgraded constructors departing planets

Fixed a crash when unlocking the Persuasion ideology

Fixed a crash when the United Planets Headquarters resolution ends

 

UI

Fixed inverted normal maps on flipped UV's (ie: this graphics programmer talk for "the ships look better now")

Removed the "Planet Name" debug string on the planet screen

Approval tooltip in the upper right now shows population growth

Awarded improvements are no longer shown as rushed or about to be completed in queues

Better strategic resource tooltip formatting

Prettier stat breakdowns that illustrate that indented entries are breakdowns of substats

Fixed a mismatched new income preview calculation in govern window vs real-life calculation

Fixed a nonsense number of defending ships in the planet tooltip

10,725 views 7 replies
Reply #1 Top


Fixed an issue where oyu could colonize a planet more than once
End of quote

Damn that oyu for trying to colonize a planet that is rightfully mine. :grin:

Reply #2 Top


Tab now eds your turn if there is no actions pending
End of quote

Does that mean that Electronic Data Systems is going to play my turns for me? :D

Reply #3 Top

This is what I was expecting. Thanks Dev Team you all are Tops!

Reply #4 Top

Released today per chance good sir?

Reply #5 Top

Usually Stardock releases GC3 builds on Thursdays (opt-in?), and then features it in the Dev Stream on Friday.

It makes sense: we get to flood Forums and Chat with quick (1 day, i.e. 18 hours gameplay :grin: ) feedback, which catches any showstoppers ... like Drengin colony ships crashing.  Then they stay up all weekend and push a hotfix.

 

Generalizing, I'd expect Sorcerer King builds to appear on Tuesdays, with stream on Wednesdays.

Reply #6 Top

Quoting Gilmoy, reply 5

Usually Stardock releases GC3 builds on Thursdays (opt-in?), and then features it in the Dev Stream on Friday.

It makes sense: we get to flood Forums and Chat with quick (1 day, i.e. 18 hours gameplay :grin: ) feedback, which catches any showstoppers ... like Drengin colony ships crashing.  Then they stay up all weekend and push a hotfix.

 

Generalizing, I'd expect Sorcerer King builds to appear on Tuesdays, with stream on Wednesdays.
End of Gilmoy's quote

 

I know, Gilmoy, but one can always hope, pray, beg, threaten, ya know. ;)

Reply #7 Top

 

We actually release on Thursdays to give QA max time with it and it gives us time on Friday to hot patch if anything goes wrong. We have patched on Friday's (usually when we fix a last minute bug and want a QA cycle on it before it goes out) but we don't like doing it.

We generally like later in the week because we know most people play on the weekends, so we work hard to make sure it's ready for the weekend (which is why in the few cases where we released on a Friday we did that instead of saving it until Monday, we hate having everyone miss a weekend where they could be playing).