Lol, there are too many techs for me too even consider changing for some of you out of courtesy in a mod. I mean, its time consuming to put all that effort into something so silly. It might be best to take a deep breath and try to like it.
Come on DARCA,
changing a few techs might be even fun. I will help you getting started:
1) Magical Orientation: New building Magic Screening Center, investigate and identifies the magical inclined members of the population, happiness +5%;
which leads to
2) Magic Research Centers: New building Magical Research Institute, allows magical inclined members of the population to take a fresh look at hard research problems, research luck +1 (increases change of spontaneous completing a tech research);
which in turn leads to
3) Final Magical Proof: Which leads to the insight magic does not exist and that the populus are gullible fools and are easily deceived. This insight generates extra income for the governmental elite. Also the population is happier thinking that the magical gifted are an asset to society instead of knowing that they are raving dangerous madmen who occasionally have a flash of technological genius, but are most of the time the reason for research projects going off track. And keeping the people unenlightened makes them docile and more productive. Planetary income -10%, Research -10%, Production + 5%, and Happiness +5%