Who would like the option to scale range logistics to galaxy size?

Hello,

        I have been playing on a new immense map on Galciv2 and I must say; One thing that bugs me is when I can just cross most or even a 1/4 of the map without having to use star bases eventually. There is really not a feeling of having a ,"deep space nine", or any real logistical importance.  For me It seems to kill the point of playing excessively large maps. It seems to kill the experience of deep space exploration and the risks and resources involved to protect and support the star base that makes it possible getting to the delta quadrant from the alpha per-say.

On one side it simplifies the micromanagement and speed of the game when logistics scales to the map but on the other it makes the map not seem as big.

I would be so happy to be able to turn logistic map scaling off or on.

What do you guys think? Would you like this option for even longer epic games like the ability to change tech speed?

 

To be clear on what I mean by logistics is not fleet size in which should be called command ability but literally logistics or better put, ship range.  

 
MILITARY : The organization of moving, housing, and supplying troops and equipment.

I imagine the AI would have to tweaked to make star bases to expand and protect accordingly when the option is changed so I would like to bring this up now while the AI is still being compiled.

 

Edit Update--> 

Three or four dev streams ago when they were talking about the insane map size and logistic ship turns. Stardock did say they would scale the logistics depending on map size like they did in GalCivII.  

That is why I'm petitioning this concern. On gal civ 2 I only have one advanced life support and I can go 6 squares of the 22 before my range limit on the immense map. That means all I need is only 3-4 star bases or a couple planets to get to one end or the other. That's a pretty small investment for such a large map.

I did try a tiny map and I can cross the whole thing in one tech upgrade or one star base so yes it doesn't seem to be scaled to map size. Misinterpretation? Yes but what if I want to play a tiny or medium map and not be able to just explore the whole galaxy right away?

Some could say put stars and planets on rare for the insane map,,, well how are ya gonna fit 100 opponents with minor races and colonize anything? This is were the problem arises on the flip side.

Lets say someone has a poor computer and cannot handle a insane map but wants to slow things down as much and possible by reducing how range works on a smaller map to get more involved. They are kinda stuck in a box and any higher range , "life support", research is just a waste with no scaling option.

If they do the range like in GalCivII the insane map may look huge until you start moving around and teching up then you realize you want the map to seem even bigger. Also, the small maps just may be too small for some because the range tech quickly negates any logistic strategy.

 

 So to rephrase my question: Would you guys like an option that says hey would you like ship range to be true or scaled to map size? 

Even the option like Life support range , Tiny Small Med Standard

 

26,128 views 10 replies
Reply #1 Top


Would you like this option for even longer epic games like the ability to change tech speed?
End of quote

 

Yes. Very much so.

 

Please, Stardock? A little tickbox in game setup to turn off any scaling of ship/sensor range, and instead have it remain as what would be used in a 'normal' sized map.

 

Reply #2 Top

Um there is NO scaling that I am aware of. Furthermore the maps in GC III are FAR larger than GC II. I know from streams you will literally take quite a while to move from ONE END of an INSANE map which will take you literally MONTHS to explore.

Reply #3 Top

I like having 50-100+ logistics because it has a place just not as strong as it was in galciv2 I like big battles and a bit more realism.

Reply #4 Top

 Please refer to the OP edit update for the whole explanation becouse another problem arose on the flip side with smaller maps.

 
I just would hate to see the one option to adjust range scaling to map size slip by because it can be a real game enhancer. I don't mind playing a map for a year or two and my buddies are considering buying the game just because of the claim on how epic and big the maps will be.
 
In my two decades of gaming I have seen many claims on how big this or that will be in a game. Streams just don't cut it , I need to experience it myself, with my playing style to give an accurate opinion. Which is why I started a tiny map to see if logistical range scaled or not. It does not scale with map size In GalCiv2,  Thanks Larsenex for pointing out your findings.
 
Hey skydiving looks fun on tv, but in real life it is terrifying, screw that never again!  8(|
 
Insane maps or games should also have insane options to cater to both casual and hobby gamers and also give a little wiggle room for some PC's to squeeze out more turn time.
 
In closing; GalCiv is possibly the best 4x space game out there since :moo: 2. As it is with the 100 editable races and the insane map its looking to be great but as any good addict though; I WANT MORE WAYS TO GET MY FIX AND I WANT IT TO BE EPIC!!!  :w00t:   Come on just one more turn? please?  :blush:
 
 
So to rephrase my question: Would you guys like an option that says hey would you like ship range to be true or scaled to map size?
 
Even the option like Life support range , Tiny Small Med Standard
Reply #5 Top

Quoting aaronofely, reply 4

GalCiv is possibly the best 4x space game out there since MOO 2.
End of aaronofely's quote

Off-topic, but I want to agree with you on this.  And based on 150+ hours with the Beta, my hopes are high.

Reply #6 Top

Quoting aaronofely, reply 4

Which is why I started a tiny map to see if logistical range scaled or not. It does not scale with map size In GalCiv2,  Thanks Larsenex for pointing out your findings.
End of aaronofely's quote

I believe there is a bit of confusion here, because you use a different definition of the term "logistics". In GalCiv terms, logistics refers to how big your fleets can be. It also affects how many starbases you can build before you need to pay for them. The former doesn't scale with map-size, which is what Larsenex pointed out, while the latter does (at least in GalCiv 2, haven't tested it in GalCiv 3 yet).

What you seem to be talking about, however, is the ship-range. This most definitely scales in both games.

Reply #7 Top

The point is to be able to adjust the scaling for ship range to add more customization for play styles and game turns.

That is why I changed the title yesterday and also added the edit update on the OP.

 We could get into the semantics of logistical meaning but then again star dock uses the term in place of command ability in which there can loosely fit in to the general definition of logistics. In fact the first time I played GalCiv2 I researched logistics to get more ship range only to find out life support was the logistical factor in that area.

Most commonly in real life, logistics would refer to movement, getting over mountains, over rivers, city street infrastructure and so forth.

It takes logistics to bring a fleet together but it takes command/communication to keep them in formation.

Fire up GalCiv II and make a massive map, then make a tiny and check ship range, you'll only need one starbase/planet for a fueling station or one life support upgrade to get all the way across to the other side on the tiny.

Now one might ask, "isn't a tiny map for a wam bam thank you mam game?", Most commonly yes but it is very annoying that you get stuck with a one trick pony. This one option is multipurpose, not only for the player but so stardock can have a optimization loop hole for those who don't have fast computers and would like to play a game on a small map without sacrificing the length of time it takes to have a nice long game. 

This is more about map mechanics than it is about map size and even more so less about the definition of logistics.

 

Reply #8 Top

Range vrs speed? One governs how far you can go on a map without starbases, The other determine how many hexes you can move in one turn. I believe both scale with map size but I am not certain. 

 

We are getting HUGE maps this wee so that will be interesting to see if the scale to size is true. I do believe it is NOT true because on the insane map/100 players thread the developer still had not met everyone even though he has been playing for 'weeks'. 

 

One thing thing to remember is we are dealing with 64 bit, this really allows for maps we as players have never seen. The LARGEST maps in GC II are equivelent to what we have in this current beta, or perhaps the next one HUGE. However we do know that two more maps sizes will be coming. I actually think this will make a game where you can literally sandbox it for dozens if not hundreds of hours of playtime on ONE GAME, depending on galaxy settings. 

 

I would like to see how things play before we start getting changes to fundemental mechanics like Logistics and ship speed, both of which i believe will be moddable by our community. 

Reply #9 Top

Adding option to increase range would be a win for me. I like variables especially if I can manipulate them.

Reply #10 Top

(opens game code and modds range.)

(opens game code and adds lines with conditions for galaxy size.)

(closes code.)

its simple.