[Discussion] Armor and Weapon Initiative Penalties: Where Did They Go and Should They Come Back?
Unlike the Elemental titles, armor and weapon initiative penalties (or encumbrance from the earlier titles) in SK have all but disappeared with a few exceptions, notably bows.
Now we have a system of limited resources: not every trained unit is going to be able to equip a full set of Plate armor. In LH for example, the player almost never thought of not training units with the best armor because the metal resource was almost always plentiful. With crafting, Platinum is rare and the player, by the end game, may have a handful of Plate pieces scattered throughout his or her armies.
So the question is: Are we the players missing the initiative penalties on heavier armors and weapons to further deepen the choices presented for tactical battles, or is the relative rarity of high-end armor and weapons delivered via the crafting system enough to satisfy our sense of tactical strategy?