[Suggestion] Differentiate colonies based on how they are obtained

Something that bothered me in GCII was that there was nothing to differentiate a colony based on how it was obtained. If you colonized it, culture flip it, bought it, invaded it or it was given as a result of a peace treaty, they would all behave the same.

A solution I thought of is to use the approval system.

  • colonies obtained by invasion would have a penalty to approval, that is if we don't commit genocide on the native population. Maybe this could be tied to the invasion events;
  • traded for it would also have a negative effect on approval, I should note that in both these cases the drop in approval would go away if it stayed a number of turns under your control;
  • culture flip worlds would have no penalty or a very small one, because they willingly joined you.

Something else that would be interesting is if a colony's approval would be very low, like say 20% or lower, it would leave your empire and either join with another faction or become minor civilization.

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that is if we don't commit genocide on the native population.
End of quote

Although, the fact that the population of the new world equals your surviving invasion force implies that this is exactly what happens.


culture flip worlds would have no penalty or a very small one, because they willingly joined you.
End of quote

I actually think it would be cool if the got an approval bonus that slowly wears off. As they are initially enamored with your culture, then slowly become disillusioned.