I'm a recently returned customer to Stardock.
TL;DR after the first couple of pages the negativity also kill any desire to know what was being said. And my post is really long and parts should be in other places but I'm off to work so here they go... (I pre-forgive any TL;DRs)
I may have missed if these points were made:
Please don't start "forum wars" the whole "them versus us" thing should be kept where it belongs, on the game itself
I'm and others reading are on both forums so no matter what your offending someone who may be deciding if they are going to join your community
2 (As said by others, just agreeing)
Elemental was redeemed most by giving FE away
The most common comment I heard was people wish its was the originally released game
FE:LH being free for original Element buyers redeemed any remaining criticism and brought many people back.
(I play games for long stretches and miss old games so my library expands slowly.)
But there are going to be plenty of people that never "forgive and forget"
I'm just playing FE:LH now an I'm loving 90% of it, which means it'll probably be only of my games I go back to play long into the future
Which is why trust in a developer does matter to me. Games aren't complete anymore, there always patches and even communities that try to keep them alive.
For Example I still play Galciv usually after finding one of many Galciv 2 CDs, a great game too, but Galciv (with expansions) is more fun time than challenging.
Digital content unfortunate requires connecting online. Reasonable in some ways, but I'm old school if you "improve" something to the most common denominator, I generally hate it.
4 (I think it's been said by others but putting it into my words, for benefit of others who haven't played SK.)
If I've read correctly elsewhere on the forum, the biggest difference that people should know is SK is meant to be story driven, rather than balanced. The BBEG already won and is sucking up the world's magic, so it's OK if his forces are more powerful than others. or there could be spells that would never be good for FE:LH that take time and effort to learn but are "game-breaking"
For example if I run straight through the story, trying to strike the SK down ASAP. I'd have few forces or resources, right? Well OP spells are another resource I'm spending my time finding. Or I might sacrifice that big spell so I can unlock story content that doesn't help me win, but I enjoy going through at least once.
Finding your market is more important than pleasing everyone.
I've always hated the 0 move skip, but I'm not going to let a single programming decision stop enjoying the rest of the game.
Think of it as Marilyn Monroe's Mole.
I don't think the current gaming market is sane, the games making stupid amounts of money have little "game" and virtually all "play"
I think there should be a (cross-able even bridgeable) divide between games and toys.
Toys are things you play with to pass time or amuse yourself
Games "can" fill that role, but should be engaging and entertaining
(Sorry if that sounds like I'm repeating myself but I think Stardock customers will understand)
Games should cost more, because they take more, even non AAA games.
I'd love to see the following pricing structure, wish I had time to draw graphs:
2nd highest pricing
Get the game and various bonuses
Why?: You're either a big fan or an early adopter, you're the cash that gets the games developed in this Brave New World
Why?: Early adopters that waited to see the final game or heard about how the Alpha/Beta went, you took little risk
Over time, try to keep it slow
Why: I generally think of Stardock games as $20 level, and should stay there until they are "obsolete" (hard to think of for art, but when the next version keeps being so much better!)
Please break it into two categories
Content worth raising the combined price back to MSRP
"Bonus content" $1-$5 worth of hey I can be a race of Steam-warriors from off-world (look very Space Hulk-ish there aren't you????) (I was going to say Zerg, but that's so overdone LOL)or here's some cool new equipment you can choose to add to your sovereign! And OP things like allowing your faction and or sovereign more points in exchange for buffing the opposition.
Why: The first supports improving the game and interest the developers have in patches and maybe even forking the game to try out a game play idea on a massive market. The second should be more fun to code for AKA busy/fun work, but reward the artists for their work.