Here are the questions I'm planning on posting. There were a few questions that were answered by other players so I left them off. Let me know if I missed anything.
Tech trading in GalCiv II could be easy to exploit at times. Will tech trading in GalCiv III work the same way as the GalCiv II version?
I know that you have mentioned commanders in the game. Would a commander in a fleet be able to increase the logistical capacity of that fleet?
Will commander players come with a unique ship for themselves? Some extra visual way to represent a commander in the fleet, or on the visualized battle screen?
What skills should we expect for the commanders in the game?
Will they (the commanders) be able to die in battle, or are they able to escape heroically from any battle by pressing the Omega 13 device (Galaxy quest reference), and open a wormhole to the home planet that will take 5 turns before they arrive back on the map?
Have you finished working on the explosion effects of the ships, and will we get a preview of this in the founders vault?
When will we expect to see moon bonuses implemented in the game? Or are they just automatic bonuses and do not require a special building? (I'd vote for building special moon project buildings, moon farms, moon mining, moon research stations, or moon defenses)
Would it be possible that once a battle is over it generates an anomaly with salvage of some kind from the hulks. A survey ship would still be valuable late game then.
1) Are there plans to bring the little white arrows back between tiles/improvements on the planet screen?
2) When can we expect to see minor races? How many will there be? Will they have unique ship designs? Animated or static images for them?
3) Will colonization events have specific artwork corresponding to them or will it just remain the view of the planet. If it remains the view of the planet can we at least see a representation of the specific planet rather than a generic one?
My question is from my post about governors and approval--How detailed will governors be? Can I enter specific approval percentages and production percentages instead of saying "Focus on approval" or "Focus on research"?
I'm curious if it's possible, in the ship designer, to have your mouse cursor create a larger popup image of the part you put your mouse over. I play at 1920x1080 resolution and many of the parts are very small in the area where you select them. It would be great/convenient, if it's not a hassle to do and is considered worth while to do, to have your mouse cursor bring up a larger image of the part it's hovering over. I know you can select it and then see it in the main window, it's just that I thought it might be easier/faster to have this in order to preview what the part looks like.
will planets are change their look (atmosphere), if I terraform them.
Regarding Custom Races:
When creating a custom race will we be able to assign its home planet? This would be especially useful for those of us who have been fortunate enough (as well as being willing to shell out 99 bucks) to have been able to name a sun. I would love to be able to have one of the planets of my sun be my custom race's home planet.
Don "Raelalt" Freeman
Will we be able to mod the number of ships visible in a fleet? Currently if you group 3 ships together you see them all, will we have the ability to show groups of 10 visibly where one can see each ship, possibly using a vertical stacking of the ships? I know there are limitations to prevent this on extremely large maps, but the large but not soooo large maps these restrictions might be lifted. Especially during a hand crafted campaign map, we should be able to accomplish this.
Would we be able to order how our ships stack in a single tile? I find that this might serve an important multiplayer role, as to dupe the other player into thinking that there is just a weak stack of ships, when in actuality there is a powerful ship hiding among the mix?
I can't get my enemy's planets to culture flip despite 400+ turns of my borders encompassing the whole galaxy, heavy use of nearby embassies, and up to 4 fully upgraded culture starbases nearby. What are the requirements for culture flipping, and how can I tell how close I am to meeting the requirements? Does ideology, approval, or relative power make a difference?
P.S. I already own their home planet.
1) I see that space stations will have crews. Will this be some kind of mechanism to play arround with, or is it just a representation of how big the space station is?
2) Will there be changes to how tech trading works?
3) Will we be able to design the ultra small ships that is a part of a carrier module? Can you talk more about how you intend carriers to work in battle? How will number of carrier modules effect the logistics of an army? Will carriers also have functions on the strategical map, like support roles?
4) Is Brad still writing some of the humourous remarks in the game, over a friday night cocktail?
Otherwise I'm also interested on custom races, will be able to customize the home world/star system?
Point system in shipyard is not accurate with decimal points, will you be adding decimals to the ship yard say you have used 196.2/200 points versus 196/200 points so you know the size of the item one is adding.
Will there be extra points (manufacturing/research) from astroids?
This one is for Paul directly... Paul I watched your let's play tiny galaxy game... It was wildly entertaining and extremely insightful! Can we get another of you playing on a huge map? Or better yet how about you and Adam playing each other in a multiplayer match each with separate isolated streams so we can watch each of you playing each other? It would be a blast to watch both sides, perspectives and play styles...
Also - Are there plans to bring some color variation to the black holes so they aren't all identical on the map? How about some dark/invisible ones as well?
Any chance Neutron stars like Pulsars and Magnetars will make it into the game as rare map objects? It would be great to have terrain objects similar to black holes that could inflict serious damage to your fleet if you got too close to their influence field.
Will there be binary star systems as I know early on there was some talk about this but, this is currently not in the game nor, have we heard anything about it?
So... how about those Founder's Vault updates? My daughter has doubled in age since the last one it was so long ago.