[bug] Automated Survey Ships are ignoring the range limit

I noticed this when I spotted a graveyard just past my borders -- if I was manually controlling my ship, it would not allow me to move it past the maximum range, but if I then told my survey ship to automatically survey, the game would plot a course directly towards the anomaly, and would then grab it despite being out of range. As far as I can tell, this means AI ships also ignore the range limit as long as something they want is within viewing distance.

Naturally, this is a very early beta, so this isn't unexpected.

2,741 views 5 replies
Reply #1 Top

Not sure if this is more of a feature than a bug. This is the way they were in GalCiv II as well. A way to look at it is that the range is how far they will go without seeing anything but if they see something, they will push the limits of the ship to reach that area.

Reply #2 Top

Well, if it is a "feature" then the player should be able to directly tell it to go to an anomaly that is out of range as well. Since you can't, I still consider it a bug.

Reply #3 Top

Quoting Ryat, reply 1
This is the way they were in GalCiv II as well.
End of Ryat's quote

No, it isn't. Automated survey ships only went after anomalies within their range. Sure, there were cases where ships moved outside of their range, but that was only reach a destination that was still within range.

Reply #4 Top

It's both a feature and a bug, the ship going slightly out of range, dodging nebula's and such, however it should not target anything out of range. As a role it dose not now, but there are a few order of operation issues that can cause it to target something out of range, but it should not do it very often. We are working on fixing it for real, as soon as practical.  

Reply #5 Top

Just for the record, I'm 99 % sure I remember them doing this sort of thing back in the second as well.  Though I admit I COULD be remembering wrong, but I'm usually pretty accurate about this sort of thing.