Starbases: Make each Base's first module free

Having to build 2 constructors to do anything with a Starbase is annoying. Yes, generic starbases are indeed useful for extending the range of your ships, but having to build two constructors just to get them to do anything else beyond that is very annoying and time-consuming. Constructors are expensive, and basic Starbases are not exactly well-defended. If this is a matter of balance, then the way Starbases are balanced needs to be retooled so this can happen, because right now, building Starbases isn't fun. It could be. It should be. This would be a step in the right direction.

Also, while we're at it, I heard from somewhere that the number of constructor modules you put on your constructor vessels would directly translate into how many modules the starbase received upon construction. That idea sounded great. I know it's barely post-alpha, so this might not be intentional, but that's not how it works right now -- you could have 4 constructor modules on a single constructor, and it'll still only reward one module when you burn that ship to create a starbase (I haven't tested to see if it also does this while upgrading). That was a great idea, though. Let's do that.

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Reply #1 Top


you could have 4 constructor modules on a single constructor, and it'll still only reward one module when you burn that ship to create a starbase
End of quote

This is a known bug that will be fixed. Constructors can currently grant multiple modules when upgrading an already-built starbase.

Reply #2 Top

As much as I doubt it will happen, I actually like the idea to have one module instantly when a base is built.  Then again, that would lower the value of a construction ship with multiple modules, so i guess I understand if it doesn't happen.

Reply #3 Top

Nonsense Markon. One module will only kick start a Starbase. These are the ideas we need to listen to.

Reply #4 Top

I definitely agree with this one. I'm someone who has never invested in a construction ship to fly to the edge of my support boundary to just build a starbase, unless it was for an influence expansion, but the majority of the time my starbases are economy and military defense focused bases around my planets. One module would help and make sense to me, or at least add some sort of feature where you get the option to pick what focus you want the starbase to be and let it provide that sort of minute bonus; not as much as a full on constructor module but something besides default 3 points to def/atk stats.