[Bug][.41] Sensor range of orbiting ship disregarded

The game does not take the sensor range of ships in orbit into account after loading. However by ejecting and orbit reentry of the ship the range is updated.

See the difference between the screenshot. First screenshot shows the sensor range after a load with the Overseer in orbit. Second screenshot shows the sensor range after the Overseer was ejected and send back to the planet.

Take special note of the enemies ships that are now suddenly visible.

It affects the range in both the main view as in the mini-map.

 

Planet sensor range

 

Orbiting ship sensor range

 

4,007 views 2 replies
Reply #1 Top

Oh good catch! :)

Thanks for posting your issue. Would you kindly, submit a ticket via our support system so that I can better assist you with your issue. After following the link, run the support tool, describe the issue you are having and then send us the zip file to greatly speed up the process!


Link to forums for explanation:

https://forums.galciv3.com/452855/page/1/


Link to support tool:

http://sd.stardock.com/Support/supportToolTest/SDSupportTool.exe

 
Reply #2 Top

Done.