Bugs

The game is great so far, enjoying it a lot.

 

There were a couple bugs however hindering my play through(Don't worry, I know it is a beta) so I thought I should report them.

1. During the late game, my balance went into negative territory

2. My shipyards couldn't add or remove sponsors, they would crash the game if I tried.

3. I couldn't invade some planets sometimes, the transports wouldn't see the planets as a valid move destination. This auto fixed itself later in the game.

4. Starbases sometimes wouldn't see constructors in the same tile as it.

 

I am happy to provide a savegame file that has issue 1 and 2 demonstrated in it.

4,539 views 5 replies
Reply #1 Top

I have had the same issues with numbers 2 and 3. I am not sure if number one is a bug or you just ran in a deficit some how. 

Reply #2 Top

I can guarantee it was a bug, it was near the endgame, large map with my empire covering 3/4 of the galaxy, all techs researched, I had an insane income($20k+ per turn) being generated with an insane balance in the bank.

I still got the insane income being generated, but I think the game stores balances as signed values, I think I overflowed the register so it flipped sign and put me deep into the negative. (I couldn't pay it off even in a thousand turns of playing)

Reply #3 Top

Quoting Capitalist2010, reply 2

I can guarantee it was a bug, it was near the endgame, large map with my empire covering 3/4 of the galaxy, all techs researched, I had an insane income($20k+ per turn) being generated with an insane balance in the bank.

I still got the insane income being generated, but I think the game stores balances as signed values, I think I overflowed the register so it flipped sign and put me deep into the negative. (I couldn't pay it off even in a thousand turns of playing)
End of Capitalist2010's quote

Other players have reported that if you go over a certain amount you roll over into negative like you said.

Reply #4 Top

Moved to the support forum.

 

Reply #5 Top

Thanks for the feedback! The issues you have listed are being addressed in the Beta patch 2.