I convinced myself that the production wheel offered more control over production compared to sliders. Today I realized I was wrong. The wheel has two advantages: allows more precision (more than 101 settings per axis) and allows me to quickly set a rough estimate of how I want my production allocated in one click.
Aside from these, the sliders are at worst equivalent. They have built-in isolines! That makes them more convenient (though again less precise) for micromanaging. Click the lock button to retain the desired value. Or if you want to retain a ratio, increase or decrease the slider not part of the ratio.
Seems to me the interface should have both the production wheel with isoline locks and sliders with locks. Oh and I don't like having to click the "Govern" button every time either. As a person who micromanages to some degree, the Governor screen is far more convenient as a default planet window than the planet map. Guess that makes me a Galactic Number Cruncher.
I also realized that adding per-planet production allocation is going to add to the micromanagement, no matter how great the UI is. I'd be more inclined to use the global allocations checkbox if I knew unused social manufacturing was automatically going to military production and unused manufacturing in general was going to wealth, like it was in later versions of GalCiv2. I realize Projects are supposed to fill that role, but the Social-Military slider heavily complicates this. I'd like to see extra production reallocation more automated and more easily accessible than having to click "Govern" and mess with the Social-Military slider.
I have another thread coming involving projects, so I'll leave that topic alone here.