I can't Reach the Stream today, and will have to watch the replay tomorrow. So a few questions from me.
1) Base movement of units in GalCic3 is now between 3-5 tiles a turn, depending on race. In GalCiv2 it was less. My consern now is I can build a Constructor With nothing but a Constructor module, and it will be way off cheaper then one wth an engine, but not be hindered in a meaningfull way by lack of movement. This is so efficient it's a non-brainer hoice in the Beta compared to Gal Civ2. What's the reasoning behind increasing base speed of units, and are you concidering to change it back to something more like GalCiv2?
2) Multiplayer is fun already, but still abit unstable of course. I was doubtfull to no simultanous turns, but it works great when you can do whatever you please between turns, and in Gal Civ there is plenty you can do/check between turns (designing ships too). Up to 4 human players is at all no problem, and I could even have tackled the waiting time to play with 5-6 humans, I believe.
I just hope we will be able to add more players to MP in the final game, at least more AI players. Please say I will be able to play with for instance 4 human and 4 AI players (+ full pot of minors), 8 or more majors in total (or more), so we can have some real epic MP games on huger maps.