The Galactic Civilizations III beta patch 0.41 is now available. Log into your Steam client to automatically update your game.
Features
Added the ability to Shutdown a Shipyard if you don't want it to be producing anything
Bloom is now enabled by default
Faction power entries now use the player's Steam name in multiplayer
Added stat breakdown tooltip for influence per turn in the planet context wnd
Fixes
Fixed an issue that could cause people with embedded video cards to not display fonts correctly
Fixed an issue when ships are stacked, and one of them has a move you can not pass it unless you sort though the stack and move it manually out of the tile
Fixed an issue where stars in visited fog don't turn back into strategic icons after a reload
Fixed an issue where shipyards created free ships if it existed in another player's ZOC
Made a fix that significantly reduces late game turn times
Fixed a crash when selecting a docking ship
Tooltips in shipyard now correctly tint resource requirements red if some are tied up already
Fixed a gap in ship design tooltip if a colony ship hadn't been moused over yet
Fixed MP crash if a custom ship design was deleted, and asserts in SP for trying to use images that had been destroyed
Fixed an issue where if there are 4 players in the lobby and another human was added, the AI wouldn't get kicked out (so too many players)
Fixed being able to select disabled entries in a combobox using the mouse wheel
Fixed an issue where Incorrect manufacturing values from sponsors in shipyard wnd in game-within-game, caused by bad preview stats
Fixed an issue where stats and stationed fleets didn't update when switching starbases in starbase details screen
Fixed blinking tooltips in the planet screen yield areas
Made spacing for stat breakdown tooltips with no sources better, no more clipping
Fixed an issue where the planet tooltip didn't show influence per turn in correct spot, instead showed a different stat
Fixed an issue where you could enter the Upgrade screen for enemy ships through the fleet context screen
Fixed an issue where single multiplayer save game didn't show up in load screen until the second time the screen was pulled up
Fixed an issue where you could press Enter to leave the ideology screen without purchasing a trait