Improving Ship Movement on the Main Screen

Four simple ideas for improving ship movement on the main screen:

1. Highlight the hex when a ship in that hex is selected. If my view is zoomed out and the "idle ship" prompt appears I don't readily see which ship I have selected, if there are several in the center of my screen.

2. Ship pathing creates cruxes. If for instance I want to go in "east/south-east" direction it first takes the ship straight to the east all the way and then south-east till it reaches the destination. The crux that is created can take transports dangerously off course from the "direct" route. Wouldn't it be better to go, for example one to the east, two south-east, one to the east, two south-east and so forth instead of 10 to the east and than 20 to the south-east? Shouldn't direct lines be approximated as best as possible instead of cruxes?

3. When I have a ship/fleet selected, and hover over a "destination hex" for one or two seconds, could I get a preview of the selected path and an estimate, how many turns it will take (like in Civ V)? Right now it appears only after I confirm the move-order.

4. I did not see the moves/moves left for a selected fleet, nor there sensor range. It would be helpful to have easy access to these important tactical information.

 

Anyone else agrees or has further or diverging ideas?

3,293 views 5 replies
Reply #1 Top

On your 4th item, I have seen this happen and posted an issue here, One thing I noticed (I generally play in windowed mode) is that if I moved the mouse pointer off the game window and activated another window,, then moved back the rest of the display returned,

 

Reply #2 Top

2. Ship pathing creates cruxes. If for instance I want to go in "east/south-east" direction it first takes the ship straight to the east all the way and then south-east till it reaches the destination. The crux that is created can take transports dangerously off course from the "direct" route. Wouldn't it be better to go, for example one to the east, two south-east, one to the east, two south-east and so forth instead of 10 to the east and than 20 to the south-east? Shouldn't direct lines be approximated as best as possible instead of cruxes?
End of quote

during the alpha everyone was complaining about the snaky movement when moving directly up and how it had to be removed and you want to add it in to the other directions?

Reply #3 Top

Thank you Lucky Jack - I also play in windowed mode and will try your work-around, thanks.

androshalforc: the snaky movement is another issue, but to partly "fix" it by going far off course from the direct line of flight, i.e. making cruxes, is really weak, in my opinion. They could highlight the hex path that is closest to a straight line (see above) but move the ship along in a straight line till it reaches the end-tile for that turn. That would also eradicate the wiggling if you go straight north or south, that everyone is complaining about.

Reply #4 Top

Searching for threads that already mentioned selected ships/fleets not being highlighted on the main screen (when zoomed out) and found this, so bumping it!

 

Issues 1 and 2 are still very much alive.

Reply #5 Top

I also mostly play zoomed out, and frequently move the wrong ship because there's no highlight of the active ship in that mode.  So I agree with the original post's point #1.