Some feedback after 477 turns same game as of Friday.

Greetings. So I am still slugging it out on my first game since Beta launched. Now on turn 477 and finally able to reach the Altarians. Game Settings:

 

  • Largest Map
  • Habitable Planets: Uncommon
  • Stars: common
  • Planets: common
  • resources: common
  • Black Holes: Uncommon
  • Galaxy type: Tight Clusters
  • All AI on 'Gifted'
  • I played Terrans

What I got was a game where there were 30-50 stars per section with at least 10 to 15 hexes of void between next section (clusters.) Here are some observations after about 80% of the map has been explored.

  • No Elerium at all. None. Found 10 black holes (way too many) and 12 antimatter, Plenty of Durantium.
  • Number of habitable planets per section is about 4 to 6.
  • Approval is difficult to keep up, unless I focus several tiles to marketplaces or banks.
  • Again, augmented weapons seem completely worthless. I focused on Beams and yet NO Elerium anywhere on map!
  • The AI is doing a so-so job but still parks HUGE fleets of constructors and colony ships in one hex. The AI will invade an undefended planet.
  • Whoever said Tactical Combat would HELP or be fun you people are nuts. At this point in game I am happy to see explosions as I had several wars with 10 multi turn (and ship) combats going back and forth. It was Glorious!
  • I had TWO crashes to desktop so far, game was at max settings and played fine otherwise.
  • The buy bug is manifest and not deducting the money from my bank when I rush buy ships.

 

Lack of Elerium was odd. I dont know why there was none. I cant figure out what is better, build happiness improvements or Money making ones. Both 'seem' to fix the approval problem.

 

What is the difference between saving your ship design and saving as a templet?

 

I found the Logistics values in game but ships should have some tag somewhere that tells me what its Logistics is.

 

We NEED a battle report. I cannot stress again we need to know (where) and (who) and (what)  was attacked. It is really difficult to figure out without this info what happened to what or where.

 

Military star bases are excellent places to put forward staging and launching pads from which to invade. a few stations and you can park a fleet there and be secure.

 

More information to come.

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Reply #1 Top

What is the difference between saving your ship design and saving as a templet?
End of quote


Normally ships are designed by the player (at least back in GalCiv 2, maybe not so much in this game). Ships have 2 kinds of stuff you can add to it. First, there is the jewelery and glitter, which determines what the ship looks like. Then there is functional components which determine what your ships can do.

Back in GalCiv 2 original release, players ran into a problem with being able to access their favorite designs. The problem was, when they started a new game, their favorite ships were unavailable because they didn't have the prerequisite techs. You want to use your new fighter ship you designed last game? Tough luck, its not available because you haven't researched photon torpedoes (or some other high level tech). Players got around this by designing their ships without any functional components, thereby avoiding this problem. They just had to be careful not to build their templates (as they didn't have things like weapons to make them useful). Later versions of the game introduced ship templates as way to allow players to keep their favorite ship designs separate from their designs they intended to use.

So to answer your question, templates are a way to keep your fancy ship designs on file, without functional components. You need not look through a list of different ship designs. You only need to have 1 ship template per design. When you want to add weapons and defenses to that kind of ship, you can use a template instead of taking an existing ship and stripping all ship components before you get to work.

This is very much a feature for players who like designing ships that look cool. If that is not your thing, then maybe you won't get much use out of it.

Reply #2 Top

Actually you answered it fine. I love designing ships but the problem you mentioned always cropped up. I like the templet idea. Thanks!

Reply #3 Top

If I build the improvement which improves a ships speed, and I change the planets sponsorship of shipyards will the bonus switch to the new shipyard?

 

The 1 point per turn on ideology buildings (benevolence) does not seem to be working, or if it is I cannot tell. I have been at 60 benevolence for past 20 turns since I built the improvement on 3 planets.