Thanks for addressing my question. However, I think you misunderstood what I was asking about, Adam. I'm not asking for a return to the old length of the tech descriptions (though I would like that). It's their "content" I'm asking for, because the current descriptions don't tell you much about the races.
For example, in TotA it was made clear, that the Drengin don't use Entertainment Networks and the like, because they neither understand the concept of make-believe (there are no actors or works of fiction in their culture), nor are they entertained by it. Instead, the Drengin use Arenas, where slaves are forced to fight each other, because they can sense the pain and suffering in others, and gain enjoyment from it.
In GalCiv 3, the Drengin use Fighting Pits, because they find them relaxing.
For me, that just isn't enough. It reduces the Drengin to one-dimensional villains, who do evil things, simply because they are evil. Not because they have a bigger motivation behind it, which is based on their culture, biology, or the like.
The lore of GalCiv is one of the main reasons why I like the game so much (heck, it was one of the biggest driving-forces behind my GalCiv 2 mod). I simply want it to shine through in all parts of GalCiv 3.