Alpha Feedback

I know it is early and the beta patch will probably make a big difference. That said, here are some observations.

 

1) The AI is just plain bad. I am sure it is being worked on.

2) Research seems to fly along after a while, but buildings take forever. Upgrades also seem insanely high.

3) Larger ships seem rather steep as well. Perhaps I am doing it all wrong. I put about even weight to manufacturing and research. I guess I could use the planet sliders to focus on buildings OR ships.

4) As has been noted elsewhere, if you target a ship to move to the other side of a range barrier (think of a U shape where the middle is out of range, you are on one side and want to go to the other) The ship will go through the space it isn't supposed to be able to go. It will also sometimes cross the border when there is a nebula, planet or star and it goes around.

5) The combat notification really stinks. I have no idea where the battle is taking place or what forces are involved.

6) The Drengin attacked a scout ship of mine with 2 units (or perhaps fleets, I was zoomed out) and I had to hit the battle confirmation over 20 times to get through it!

7) I really don't like that you or the ai can colonize a planet in someone else's influence zone.

8) How about a notification when enemy ships are sited in my areas?

9) I am not fond of the new planet mechanics. So now I have to build food and hospitals for making my population grow as fast as possible. Err, ok. Once I have the population limit for that planet (where is that info anyway?) then I am supposed to bulldoze those farms and growth improvements to build factories, research facilities or other things to make it more productive? Seems like busy work.

10) I don't understand why in the future when automation will probably run factories with almost no workers, my production is based on the number of people. This doesn't make sense to me. I can totally understand my tax income being based on people. I can understand food being important to my population, even though there doesn't seem to be anything telling me what this does to my population cap. I don't understand why factories are somehow only a small multiplier to the number of people. Just look at a car factory. Less workers than ever assemble more cars then ever because of the technology of the factory, not the number of people!

11) Why can't I at least see the type of star in unknown areas? It seems I would want to explore stars that have a high chance of a habitable planet first. Why would I go to a gas giant? The star names and types should be seen on the map regardless if I sent a ship there or not.

12) Planetary invasion being in the second age seems ridiculous. I have the tech to take civilians millions of miles to start a new colony, but I can't load a ship with troops for an invasion of a planet right next to me?

13) Starports need some defense when built. I like the suggestion of having planetary defenses covering the starport if it is in orbit. That makes a lot of sense.

14) Why can I build unlimited star ports on a planet? What is the purpose. I have to pay attention when building things that a planet that already has one. However, it doesn't show up on the colony screen!

15) I agree that the sponsor button should also be on the colony screen. It is a pia to go to the starport, unsponser the planet, then go to the other starport and add the sponsorship.

16) If there is a way to upgrade a ship to the latest design, I haven't found it yet.

17) Why is the manufacturing capital improvement so ridiculously expensive?

18) Seems I can research orbital manufacturing, but can't use it to make  orbital factories FOR a planet. If you want to make food so important, give me somewhere where I can build more factories please. Perhaps a limit on them.

19) Early game feels like playing whack-a-mole with ai scout ships running everywhere. Perhaps there should be something to respect other factions space and not go through? Is that in the diplomacy in beta2?

20) The ai never seems to build fast ships. It also seems to rarely add defenses either. It will even attack your fleet when it has no hope of winning.

21) It seems too easy to fill a planet up and then you have nothing to do. I don't mind the idea of tiles, but it seems there should probably be double what they are now. Perhaps lower the benefits a bit if that messes up the balance.

22) I can build ships with obsolete, but cheap, stuff. However, a new planet HAS to build the latest and greatest of everything with takes forever. Please allow basic buildings so the colony can get up and running. I can upgrade it later and use the benefit of having the cheaper building aid this.

23) I agree with others that a list of starports and what they are building is needed.

Perhaps some of these things I am just doing wrong. There isn't much help built in at this time. Overall the game is pretty stable and most things seem to work as intended. Overall, it is a good start and there is a lot more going up to improve it. These are just my observations of things that could be better.

2,538 views 8 replies
Reply #1 Top

Blaze of Glory, you seem to have summed up everything tidily.  Hopefully Beta1 will redress most of these short-comings and the Crash-To-Desktop after 270+ turns issue.

 

Reply #2 Top
I actually liked being able to colonize planets in other peoples influence.
Reply #3 Top


1) The AI is just plain bad. I am sure it is being worked on.
End of quote

 

Good god another AI complaint.  People, the AI isn't even implemented yet.  They put in a temporary AI just so the enemy will attack you and colonize planets.

Reply #4 Top

Well, unless someone other than frogboy can write some workable A I routines, there will be no decent AI until after this October when Frogboy stated that's when he's due to start on programming the AI, so we might get something for xmas.


 

Reply #5 Top

I also like to Colonize where-ever I want regardless of anybody's influence.

 

Reply #6 Top

Quoting charon2112, reply 3


1) The AI is just plain bad. I am sure it is being worked on.



 

Good god another AI complaint.  People, the AI isn't even implemented yet.  They put in a temporary AI just so the enemy will attack you and colonize planets.

End of charon2112's quote

 

It was just an observation in which I even said I am sure it is being worked on. If I didn't say that, someone would have probably said I was oblivious for missing it!

Reply #7 Top


22) I can build ships with obsolete, but cheap, stuff. However, a new planet HAS to build the latest and greatest of everything with takes forever. Please allow basic buildings so the colony can get up and running. I can upgrade it later and use the benefit of having the cheaper building aid this.
End of quote

This is actually already going to be fixed. A developer video showed them being able to build the low end buildings and then having them automatically update (while still being active). Hopefully will be in Beta.

The population farm/hospital/cap is a bit confusing IMO as well.


10) I don't understand why in the future when automation will probably run factories with almost no workers, my production is based on the number of people. This doesn't make sense to me. I can totally understand my tax income being based on people. I can understand food being important to my population, even though there doesn't seem to be anything telling me what this does to my population cap. I don't understand why factories are somehow only a small multiplier to the number of people. Just look at a car factory. Less workers than ever assemble more cars then ever because of the technology of the factory, not the number of people!
End of quote

The best way I can think of this is in this way. Thanks to the Yor (a collection of rogue AI robotic beings) other races now don't trust automation as much as before. This may have caused a reversion to more manual labor/having an organic overseer. Lower factories are less efficient in their overseer/machine interface the newer ones. An example would be a factory allows for 1 person to produce through automation 10 units of goods. Your work is multiplied by 10 for your population. Next level goes up to 12 and so on. Slave Labor camps make make it so that the automation works harder but its also harder on the organic, putting the organic under harsh labor that a free laborer would not put themselves in.

Reply #8 Top

Quoting Ryat, reply 7

The best way I can think of this is in this way. Thanks to the Yor (a collection of rogue AI robotic beings) other races now don't trust automation as much as before. This may have caused a reversion to more manual labor/having an organic overseer. Lower factories are less efficient in their overseer/machine interface the newer ones. An example would be a factory allows for 1 person to produce through automation 10 units of goods. Your work is multiplied by 10 for your population. Next level goes up to 12 and so on. Slave Labor camps make make it so that the automation works harder but its also harder on the organic, putting the organic under harsh labor that a free laborer would not put themselves in.
End of Ryat's quote

 

I can see that, but I don't agree with it entirely. That is like saying China won't use any western technology because the west could have something in them. They seem to like stealing everything we have! Perhaps it is a future jobs program to give people something to do?

My guess is asteroid mining will make up the difference in production.

I think the food line on the planet screen is supposed to be the population cap, but I am not positive.

<edit for typo>