Augments for weapons in Age of War.

For the amount of effort needed to get the resources, the augments that use them are little more than 'meh'. To be honest I want a REALLY good reason to build a multi trillion credit starbase on a node. The problem is the weapons do just fine WITHOUT the augments so why would I bother to get them?

 

The first augment for most weapons, DECREASES your damage output but in return you get either longer range OR higher rate of fire. This is (in my opinion) terrible. Take away the penalties for using augments on weapons AND defenses and the augment system will look more attractive. 

As it is right now (and I know we are in Alpha) there is Zero tactical reason for me to put augments for weapons on my ships. The time and money required to build and acquire the resources does not justify the power of the Augments. 

 

Please tell me this will change. 

 

Oh, and please do (not) put in tactical combat or 3d maps it would change the game far too much..(thought I would stir the pot even more.)

2,469 views 5 replies
Reply #1 Top

It called "tactical" for a reason. :annoyed:

and those who stir the pot get the soup! :pizza: ...or pizza.

As for the penalties, I did not know of them or I would have been the first to lobby against them. So instead I'll support you. :thumbsup:

 

DARCA. ;)

Reply #2 Top

Darca, look in the tech tree, under each weapon is an 'augment' 

 

For Durantium we will find its use under Mass Drivers. The first augment, I believe will increase range or rate of fire by (.5), but reduce  damage by 15%. Remove the penalty. The 'Age of war' mass driver is just fine without it. The Augment at this point of Alpha does not justify its use. 

Reply #3 Top

I personally disagree with making augmented weapons strictly superior to the base form. Better overall, sure, but not strictly superior.

Also, if a 0.5 bonus to the rate of fire increases the rate of fire by at least 18%, it has more than made up the difference in raw damage, though potentially not in actual damage after defenses are applied.

Moreover, at present we've only seen the bare bones of the combat system. I would suggest that it might be better to wait until it's more fully implemented before we really start complaining about how 'worthless' something is when the system that that something is used for doesn't appear to be fully in place.

Reply #4 Top

Oh, I knew that I thought you were talking about resources and what they do. I haven't used them yet.

either way, I believe augments should help your empire totally cut and dry, not a bonus for a penalty.

 

DARCA. ;)

Reply #5 Top

The augment is a ship part you add to your ships. You need the base weapon to use it. It is not an upgrade but 'improves' the weapon. My argument is the amount of increase (none) is not worth the effort of directing resources to build a starbase to harvest the durantium. If the augment did 20% increase over the base weapon then it would be worth it. The issue is if I got base weapons and YOU have base armor i will not touch you. If I augment than I can keep on going down the mass driver line  knowing my weapons will continue to stay relevant. 

 

With that said, yes its too early for me to say the augments are worthless. I retract that implication. I still feel the effort needed to create an augment is not equal to its value when mounted on the ship. It takes up size and mass and still has a penalty to total dmg.