Some assorted tech bugs, balancing questions, and a few typos

The following weapon-specialisations provide their respective Range-bonus twice:
Edit 2: This is due to an incorrect tooltip. One of the Range-bonuses is for ships, the other for starbases.

Focused Beam Weapons
Beam Amplifications
Warhead Acceleration
Kinetic Range Extention
Frictionless Acceleration


The following defence specialisations provide their respective Defense-bonus twice:
Edit 2: This is due to an incorrect tooltip. One of the Defense-bonuses is for ships, the other for starbases.

Shield Enhancement
High Output Shield Generators
Smart Point Defenses
Adaptive Counter Measures
Reinforced Armor
Armor Lamination


The following defense specialisations increase their respective ManufacturingCost instead of decreasing it:

Low Cost Shield Systems (+1%)
Low Cost Shield Generators (+20%)
Master Shield Assembly (+25%)
Low Cost Point Defenses (+10%)
Counter Measure Manufacturing (+15%)
Master Point Defense Assembly (+20%)
Low Cost Armor (+10%)
Armor Manufacturing Focus (+20%)
Master Armorers (+25%)


Balancing:

The Rapid Fire Missile specialisation improves both the Range and the Cooldown of missile weapons. Is this intentional? As far as I can see, it's the only specialisation with two bonuses. This makes it a bit OP, in my opinion. Based on it's name and description, the Cooldown-reduction seems more fitting than the Range-increase.

The Warhead Acceleration specialisation currently provides a Range-bonus. Based on the name, a Cooldown-reduction would be more fitting, in my opinion. On the other hand, the description seems to imply a Damage-bonus. <_<


Typos:

Starbase module: Harpoon Savo should be Harpoon Salvo

Tech and ship component: Arreon Missile Defense should be Aereon Missile Defense

Terran Leader: D.L. Bradly should be D.L. Bradley

I'm aware that fixing typos isn't a high priority right now, but could you at least fix D.L. Bradley's name? Please? :pout:

 

Edit: 

The tech Logistical Optimization provides a bonus to Military Manufacturing. Shouldn't that be Logistics?

The specialisation Industrial Specialization provides the Manufacturing Cost reduction twice.
Edit 2: This is due to an incorrect tooltip. One of the Manufacturing Cost reductions is for manufacturing improvements, the other for research improvements.

2,588 views 6 replies
Reply #1 Top

Good observations!

 

Do you randomly pick a weapon and focus there or try to move all three up evenly?

Reply #2 Top

Quoting Larsenex, reply 1
Do you randomly pick a weapon and focus there or try to move all three up evenly?
End of Larsenex's quote

For the above list, I simply took a look through the tech tree. For actual play, I prefer to focus on one weapon. However, this usually isn't the one I'm starting out with. In GalCiv 2, I either bought or researched the weapon type my enemy was using, and equipped my first ships with them. Shortly after war broke out, I upgraded my ships with my real weapons. This was to make sure, that my enemy didn't have time to adapt its defences.

Reply #3 Top

On some games where I do not meet anyone for a while I will typically go for beams or missiles. For alpha I have been choosing the fastest available. 

 

It will be interesting to see how mid game techs affect battles. I would imagine your missiles destroy their fleet AFTER they destroy you from long range...(you launched at longest range and while closing they fired up long range beams which destroyed you before your missiles detonated. 

 

Rate of fire, Range, accuracy; all sound great on paper but in the end Rock beats scissors, paper beats rock.

Reply #4 Top

wow, good stuff, i will check these out.

Reply #5 Top

I took a look through the game-files and noticed, that the bonuses I thought were provided twice, were actually for two different targets. For example, one of the Range-bonuses was for ships, the other for starbases. In other words, this is a case of incorrect/unclear tooltips. I've updated the OP to reflect this.

Also, all of the issues are still in v0.31.

Reply #6 Top

Can't remember which tech gave "upgrade to impartments" rather than 'improvements'.

Also glad to see that Stardock hasn't lost it's sense of humour when it comes to tech descriptions.