Things of this nature are a large part of why I dislike the use of influence to determine national boundaries and would much rather have a fixed limit, like say having everything within three tiles of a colony belong to the colony's owner.
I kind of like the fixed limit except for if there are 2 planets within 2 tiles of each other say earth and mars
and looking at earth and mars let’s say I’m playing humans and haven’t colonized mars for some reason or another and you come along and colonize it should i just give up half of my ZOC just because you took a planet right next to mine?
Beyond that, I strenuously object to the idea that building a base in another faction's zone of influence should be an instant declaration of war offense, regardless of whether you have open borders or not.
i disagree if i have closed borders with you meaning "Hey you kids Git off my lawn" and you build a star base in my ZOC that is declaration of war in my terms... in fact simply sending that constructor across my boundary after I’ve said stay out i consider declaration of war let alone something as aggressive as building a base inside my ZOC
now having open borders i would accept as allowing ships and constructors through but would still be declaration of war unless you had a further treaty, that said you could build bases this would apply to shipyards as well since they appear to have two modes a move mode and a build mode you could move a shipyard through my space however if you changed to build mode would count as a declaration of war
and since you had star bases and shipyards around those areas you're at war with all your neighbors?
pre-existing structures should not count IMO they were built before the ZOC expansion and it’s the act of constructing a base i see as aggressive
however further attempts to upgrade it while it’s in my territory might require some discussion
Influence boundaries are such a crappy mechanic for representing national territory
I agree here for the most part unfortunately a lot of people me included would like to see some kind of growth mechanic and the influence as a natural border is probably fairly easy to code essentially just a check of whose influence is highest
i would like to make influence a more "invisible mechanic" or at least less predominant
here are my thoughts on a different system
each tile has a boundary value,
boundary value is calculated by influence and the presence/passage of military ships through/around the tile
once you reach a certain threshold you can put a claim in on the tile
anyone else who has reached a certain threshold can either dispute or post a counter claim
at the end of every game year (or whenever the U.P. if it’s still in the game meets) all claims and disputes will be discussed
there should be a maximum number of tiles you can claim per year so that you don’t just max influence and claim them all in a rush year
influence itself should be partially limited by boundary’s as in it starts to drop off at about 2-3 tiles away from your border. with the exception of along established trade routes this would cause your borders to expand faster along trade routes then just outward in general which makes sense in my opinion