Thoughts from GalCiv. 2 going forward
Okay, so even though I've had access to the Alpha for a while I haven't actually tried it yet but I have played a lot of Galactic Civilications 2 and here are a few thoughts. I didn't play any later expansions then Dreadlords so if any of this was implemented or has been discussed for GalCiv 3 I haven't seen it.
- Research overflow was applied to the next project except when researching the last technology of a branch, then you had to adjust the tech rate to avoid waste. Would be nice to get rid of this unneccessary micromanagment if possible. (On the same note ship production should overflow to the next ship, don't remember if it did or not.)
- When exploring an anomaly you had to switch research projects in case you got a +%research result so not to waste it on some cheap tech. Then you sometimes forgot to switch back... perhaps a flat +beakers that carries over to the next research project would be better eliminating the need to switch at all.
- Some races never got anywhere (Drath, Thalan, I'm looking at you) always being dead last due to a lack of planets. This difference was very large on lower difficulty levels but much less so at Masochistic level and higher. I assume they prioritized other things than colonization early (which no race should ever do) and this was somehow overcome with the massive bonuses at that difficulty level?
- I never used the NON-custom ships. And yet they could not be deleted so they kept cluttering up my ship yard. If you can't delete them (which I do understand I guess) at least there should be an auto-obselete non-custom ships option.
- If you build small, cheap ships why can't you build 2 or more at a time if you have the production for it? I don't see the logic behind the limit of 1 ship per turn.
- I never got the logic behind your spies telling you: "We're actually done, we don't want any more money thank you very much." The spying system should be designed so that you get some benefit from spending more. This also turned the +spying anomalies from "cool, thanks" to "I wish I had found 1 BC instead". Also, +spying racial trait was rather weak as a consequence.
- The option to send all your ships on route to a new destination was good in theory. In pracice I did not once need all my military ships, transports and constructors to go to the same spot. So if you used it you then had to manually change the destination for about half the ships anyway. An option to select only military ships for example would be helpful.
- When relocating ships transports would fill up before going. If they could not be fully loaded they would be part full. I would like an option to not have transports pick up population while relocating.
- Some buildings were useless. The one that allows any ship to explore anomalies comes to mind. Even the AI was smart enough not to build that one. I always did though because if I did not it would be in my building list cluttering it up. I built it just so it would not be in the list on every planet. An option to not show buildings of your choice in the planetary view would help. Alternatively having common buildings like factories, labs, markets etc. on one tab and wonders/projects on another tab might help.
- The "Minor race has stolen race X's every single tech and might want to sell it to you" seemed a little... wrong? Maybe a few techs rather than every single one would be more reasonable if that event is still in.
- Trade routes were hard capped which ment that it was pointless to chose + trade routes on a custom race. You should not be allowed to chose a race trait that in practice doesn't do anything. On the same note sight range was capped making the sensors racial trait rahter pointless.
- I don't know if it was a feature or bug but when loading the game you always got a turn with no production or research. Was there a point to this? Annoying when the game crashed while playing on a high level where every small detail could tip the game.
That's what I can think of at the moment. I Loved Galactic Civilizations 2 and am looking forward to this game.