Suggestion: "Research" in two main categories

Domination

Development

I like Domination, maybe someone else can come up with a better alternate for Development.

Domination should be all technologies that are important to dominating your subjects, and those you want to subjugate. Might even include some so-called Defense stuff to keep from being Dominated/Subjugated.

Development should be all technologies that "improve" the status quo and/or help maintain it - again "Defensive" technologies come to mind.

And, why not have many paths, or least more than one, to some technologies. Research is not really so linear that there is only one way top get to all things.

p.s. this thought was caused, in part, by one of the letters to the developers - pre-release and what he hoped we might suggest re: technology development UI.

3,277 views 5 replies
Reply #1 Top

A second idea re: having two or more paths to research a skill or technology would be having the path you follow affect your three qualities, i.e. ideology: - the pretty words for nurture, neutral, bully/pushy - too hard for me to spell.

But basically, rather than having only popups where you make an a or b or c choice, - the choices you make, and where, could affect multiple abilities. For example, learning languages in the Domination tree increases soldiering, decreases diplomacy whereas learning it in the "develop" tree could decrease soldiering while increasing trade - although, imho it would be better if the abilities affected where always different (i.e., in develop tree not decrease soldiering nor increase diplomacy - so, maybe better is increase both trade and economy (or tourism) as side-effect of learning languages.

Yes, more complex to code - but certainly makes way to develop a "cultural/leadership specialization" less monotone.

Reply #2 Top

Benevolent, Pragmatic, and Malevolent. :)

I think techs with multiple perquisites are already planned mamfelt.

the tech tree is already structured in categories similar to what you have described.

 

DARCA. ;)

Reply #3 Top

I am torn between saying - nice! - and Drat! I thought I had an original idea!

Looking forward to seeing it soon!

Note: I was thinking that the names at the start need to be verbs rather than nouns. DO something rather than BE/Acquire something.

Reply #4 Top

Just to be clear, I think what's planned (and, I'm totally possibly wrong here) is that a Technology can more than one precursor technology, and satisfying ANY of the precursor technologies allows you to research the tech.

 

I'm not sure if there's going to be techs with multiple precursor techs that require ALL of them to be completed before it becomes available.  But that would be nice, too.

 

In any case, implementing either of the above options would make it trivial to implement BOTH, so let's hope.

Reply #5 Top

Actually, i thought of something that looked like that.

 

2 categories of research :

- pure research without any specific goal

- operationnal research

There should be a slider that would split research points between the two categories so that the player could choose which one to focus on.

 

The first research would add technologies avalaible for operationnal research from time to time. Of course, it would be random, the player could not choose which technology would be added for operationnal research. It would work like a breakthrough.

Operationnal research would give an asset in the game (for ship, planet...) the way it works now. All technologies adjacent to the previous could be researched. For instance if you have Laser 1, you can try to discover Laser 2. But if you spend some of your research in pure research, you may have the opportunity to discover Laser 4 without having any other Laser tech. To avoid any unbalanced game, a technology available thanks to pure research but without any previous operationnal research in the same field would require more turns to be discovered.

I thought of that because I do not think all civilizations would follow the same path to achieve one goal. A peaceful civilization will not discover any laser tech for spaceships if it is not threatened, however, it may have the pure research allowing it to have a very advanced Laser skill thanks to medecine, engeneering or other civilian application that uses Lasers.

 

I hope people will understand my idea despite my level of english.