Question about ship modules...

I know in Gal Civ 2 that when building up spaceships one needed to place modules on the ship for it to function.

I was wondering if there were a list a modules for Gal Civ 3?

I would expect to see Colony Module, Trade Module, Mining Module, Hyper Drive module (Engine), Weapon Modules... will there be any new items, will you remove (combine) any of the old modules from Gal Civ 2?

I wouldn't mind seeing a few different modules for the ships. I can think of a warping module. Costs 6 movement, but warps you 4 hexes. In other words, allows one to skip over "barriers" on the map.

Or maybe a mine-laying module (no strategic space mines, only for tactical battles, adds the effect of reducing enemy maneuverability in combat) Or some other introduced effect.

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They haven't published a list yet that I know of even in the vault. Something said in the pod cast suggests modules and weapons etc will be their but added after and seperate from the basic visual design.

 

Still all we really know is they have said the ship designer is going to be a lot more powerful visual design wise this time.