Quick question about sy100

Will constructors go in planetary queue? Or will they be build with the resources from that planet that have been budgeted for shipyards?

22,888 views 15 replies
Reply #1 Top

The document states they will be built on planets.

Reply #2 Top

Planets would, in this case be able to build constructors and shipyards coudl also build constructors.

The main debate is whether the planet shoudl be limited to a ship that can ONLY build shipyards so that we don't end up with constructor spam.

Reply #3 Top

Quoting Frogboy, reply 2

Planets would, in this case be able to build constructors and shipyards coudl also build constructors.

The main debate is whether the planet shoudl be limited to a ship that can ONLY build shipyards so that we don't end up with constructor spam.
End of Frogboy's quote

Personally I would vote for 1 type of constructor. I do not think it is that big of a deal if planets can build regular constructors.This would mostly be a matter of game balance so ultimately that remains to be seen in practice.

But.

For one thing that would probably make building StarBases somewhat more accessible, which is a cool thing. I like the starbases but In GalCiv II, as a warmonger, i often ended up cutting on the support StarBases because I was struggling to have enough ships to match my enemies. Making Constructors available to be built on planets might make them easier to get in practice.

It also makes one less thing to manage in the game. It is already a complex game, this cuts on the amount of stuff without really dumbing down anything. In the same way that I think replacing space miners by constructor is a good idea.  One multi purpose ship to do it all.  ( I still wonder if a single constructor would be able to build several mines like the old miner, or get used up every times )

Reply #4 Top

Will the initial shipyard come with any defence to stop a possible exploit.

 

Rush constructor, build shipyard.

Rush cheap ship with attack

Park outside AI home planet and destroy any constructor that gets built.

 

No shipyard, no ships.

 

 

Reply #5 Top

It will be interesting as, in general, starbases are much more vulnerable than planets. Also where will colony ships pull their colonists from, and where will freighters count as the origins of their trade routes? Or will these be handled differently in GC3?

Reply #6 Top

I suggest that constructors be cheaper to build in a shipyard than on planets because you can use astroid mined resources and don't have to launch all that mass out of the planets gravity well.

 

So the first constructor you build will be expensive because it's built and launched form a planet, but from then on why you still could make them on planets it makes more sense cost wise to build and launch constructors from shipyards.

You could also argue that it is easier to construct the large structures in a zero g environment..

Anyway that should prevent planets spamming construction ships and also give people a tactical choice as to if they want to build a constructor for their new ship yard at the old ship yeard many light years away or on their colony much nearer but costlier so it will take longer or cost more to rush.

 

Reply #7 Top

Shipyard can multy spam ships so contsructer spamming is possible as long as you provide enough resources

I stil say the shipyard should not be build by constructors, but with shipyard modules.

Reply #8 Top

Quoting Nukar, reply 7
Shipyard can multy spam ships so contsructer spamming is possible as long as you provide enough resources

I stil say the shipyard should not be build by constructors, but with shipyard modules.
End of Nukar's quote

 

I wouldn't have a big issue with this, but logicly why would a construction ship for building one type of space base be distinct from another? I don't see a shipyard as intrinsicly that different from a star base in scale or structural requirements.

 

 

Reply #9 Top

for fun sake lets asume the constructor to be to heavy to launch off the survice of a planet where the shipyard module is smaller and can :D

Galciv isnt to much about being realistic. But if you set every singl other ship to be build in a shipyard then so should the constructor.

 

If thats true you need a different ship with only 1 goal. making the shipyard

Reply #10 Top

I'm just not sure it is more fun either, I think making constructors built on planet more expensive than those built in shipyards would work well as opposed to haveing another specialist ship with only one purpose.

That would mean in practice that most constructors would be built in ship yards anyway but you would have another way to produce one at greater cost if the situation arose where it made sense.

 

 

Reply #11 Top

maybe devs should provide both options during 1 fase to see wich they and we like most  

Reply #12 Top

Yes I think it might be a good idea for them to try some alpha versions with the different options implemented to see what works best in practice.

 

Reply #13 Top

What about letting planets build Fighters, Satelites, Drones, Planet to ship interceptors etc.

Reply #14 Top

 I think orbital defense platforms would be a good thing to let planets build, the rest of the things you list are most relavent to planetary invasion ForesterSOF and we haven't seen what they have instore there yet.

Reply #15 Top

Sounds like this could be awesome. I think the only risk is what treborblue mentioned - provided you are able to destroy all shipyards of an opponent, a small spread-out force would essentially kill a species, which would be particularly annoying if that were you...