Self research (micromanage)

I love the complexity of this game and several others.  The main reason is the complexity with building your own ships the way you want them.  This got me thinking, why not bring it the next step further.  I know this would mean more micromanagement (for those that want it) but, then have an option to do automatic research as well.  This is what I propose...

  1. Research basic components of engines, such as cooling system, thrust, plasma coils ect...
  2. Take those components and build your own engines, which depending on what materials you use it may be more or less the size/power that the default engines previously did.  By taking time to research and build the basic components you may get an advantage but then again you may not.
  3. To prevent from someone who has spent months playing the game from having a huge advantage, have a universe twist, where different components act differently depending on the universe design which would be randomly generated behind the scenes unknown by the physical display only affecting how things function.

Below is an example how this could work...

  1. Laser composed of a power crystal, gas pump, resonator, and output coupler.  By using different types of power crystals, gas's in the gas pump resonators and so on you may have a laser that has a size of 10 with a power of 2.
  2. default laser may be a size of 9 with a power of 1.  By adjusting this further you may get it to be a size of 12 with a power of 3.
  3. By following the normal tech tree maybe you get one by default size of 7 and power of 2 in that same time frame, then again maybe your self built laser has a size of 20 and a power of 3 so you're better off with the default
  4. By doing this different components can work with each other differently giving either unexpected results or better than expected results, building different designs with different materials as you see fit (more or less researching your own devices from the basic components.

Just a suggestion I think it would bring even more complexity to this amazing game.

9,134 views 5 replies
Reply #1 Top

To be honest it sounds like a level of detail few people would want to play at and I speak as someone who loved the ship designer and is looking forward to the new more complex one.

But the level of component level detail you are talking about for every device doesn't actually seem to add much, while being rather costly to add.

 

Still I'm the guy who wants custom race lego so who am I to criticise.

:)

Reply #2 Top

Research specialization will be the closest you get to this in the game i think. Especially with the changes to it they mentioned.

 

However you can always make those models and researches yourself and put it into a mod, id definately play that. But for the base game it's abit much.

Reply #3 Top

I think what you propose is a bit over the top, maybe make it into a mod as previous poster said.

 

I like micromanagement and in depth features but I have been turned off before by excessive details in a game. You do no want to scare players aways. There is a way to make a good balance between ease of use, good strategy gameplay and feature depth.

GalCiv II was already pretty damn good in that regard. They did not go over the top in any aspect.

GalCiv III is going to have even more feature, and even more depth than GalCiv II.  I think SD know what they are doing and still want to keep it accessible despite all the new stuff. Most of what they added seems fun and relatively easy to grasp, there is just more of it. 

But for this reason I think I prefer to wait and see how it plays before giving my opinion on what more could be added.

Reply #4 Top

I like depth, but having too many choices can actually turn off a player and it becomes hard to balance. I think for a lot of people it's either between making the right choice or no choice at all.

Reply #5 Top

Depth is good but not sure what the system  discussed her would really add to the game.  But by all means make a mod that shows us.  Would be a fair chunk of work though.