improvements upgrade!!

What about having upgrades show up on the turn button,... having it show which upgrade it is and having three options auto,...ignore,.. or micromanage !!

I posted at steam about this and wanted to post about it here too!!!

thanks!!


Nasty!

4,785 views 11 replies
Reply #1 Top

To clearify:

 

You are asking for a reminder to upgrade structures per structure?

That will result in a lot of warnings/steps.

 

Personally ill start upgrading as soon as the planet turns idle

 

edit:

alternatve ideas:

the auto-update ofcourse

a galaxy wide update option  for every structure A - start buiding structure B

simular to the way we could adjust  the repeated build of ships in GC2

Reply #2 Top

I'll take a different slant on the original post. How bout a way to upgrade all the things that need to be upgraded WITHOUT having to go into each planet screen, click the market center, click upgrade, then click the next market center, click upgrade, then click the next...  ad infinitum. 

Maybe a button on the planet screen to 'upgrade all' or even have this option available in whatever takes the place of the colony management screen from GCII so I can just click upgrade all on each colony in rapid succession. 

As it is, it is 'bad' micro management in my opinion.

 

Secondarily, why would an obsolete improvement still show up in my building list? At least give the option to not show old improvements. 

Reply #3 Top

Quoting ctiberius, reply 2
Secondarily, why would an obsolete improvement still show up in my building list? At least give the option to not show old improvements.
End of ctiberius's quote

In GC2, when colonizing a new planet, it was often better to first build the "obsolete" version of the improvement in order to get its benefit sooner.  For example, if you have the choice of getting a 10% improvement in manufacturing in 10 turns, or a 20% improvement in 20 turns, doing the 10 turn improvement first will have your factories working at 110% for the next 10 turns so that your upgrade might be completed in 9 turns.

Reply #4 Top

I think it should be auto-upgrade by default, like GalCiv 2, but with an option to turn this feature completely off in the game options.

Personally I would leave it always off. But I think It should be on by default.

Edit:  To clarify my position, we do not know yet how desirable auto-upgrade will be in the final version of GalCiv III, but in galciv II, it was annoying.

Reply #5 Top

I'm assuming in the final version of Galactic Civilizations III, auto update will be enable along with many other features currently not in play in Alpha 0.0.2.0.  With that being said I would like an option simular to Evil's suggestion on having it auto update unless one chooses to disable this feature in an option toggle.

I also like the option mentioned above by Nukar allowing one to upgrade all structures of said type galaxy wide, or go one step further sector wide (if per say you don't have enough in budget to upgrade the entire galaxy of structures without killing your budget)

With all this being said, I'm sure that what we've seen so far is only 5% of the game with much, much more to come.  I would put the game as it is at a $19.99 value with a $9.99 sale sticker for being a great designed game with little in depth...  This is not a negative, however, positive that even an incomplete Alpha build I feel is better or as good as games new for the $19.99 price point...

Reply #6 Top

basically that was what I had in mind turn auto on and off with auto on it would be global, and micromanage would be to have to click each one and hit upgrade. I do has Publius said and built the  "obsolete"  first the upgrade on the later planets that I colonizing as some is better then none!!

Reply #7 Top

I propose that when the research is complete, it should ask you if you want to upgrade all existing building while informing me of the current maintenance cost Vs the new final maintenance cost along with the expected benefit and build time should I upgrade all.

something similar to the upgrade ship menu of galciv2 proposing me to rush all with financing option(if loan still exist)

 

Mr. Kurt

Reply #8 Top

Quoting EvilMaxWar, reply 4
but in galciv II, it was annoying.
End of EvilMaxWar's quote

Most of the time it didn't bother me, but occasionally it was quite annoying. Specifically, I hated when I had farms positioned on food bonus tiles and would select a slightly earlier farm to cap the population at 20b or so, but then a few turns later the farm would upgrade and I'd be growing toward 36b again.

Quoting ctiberius, reply 2
Maybe a button on the planet screen to 'upgrade all'
End of ctiberius's quote

and . . .

Quoting Nastytang, reply 6
 what I had in mind turn auto on and off with auto on it would be global, and micromanage would be to have to click each one and hit upgrade.
End of Nastytang's quote

I like these ideas: having an auto option, which would be global, an option for entire planets (an "upgrade all" on the management screen), and an option for individual improvements (as currently exists).

Without knowing more about how the improvements will work, I'm not sure how necessary this would be, but if an auto-upgrade feature gets worked in, I wonder if it would be helpful to have a "lock" feature for planets with improvements we don't want auto-improved. For example, on the planet management screen where it gives the option to use the global economy settings or not, you could also have a "do not auto-upgrade improvements" option. I'm just not sure if this would be useful because I don't know how approval will work and how the costs of advanced improvements will affect planet management.

Reply #9 Top

Quoting trumpeter87, reply 8
Most of the time it didn't bother me, but occasionally it was quite annoying. Specifically, I hated when I had farms positioned on food bonus tiles and would select a slightly earlier farm to cap the population at 20b or so, but then a few turns later the farm would upgrade and I'd be growing toward 36b again.
End of trumpeter87's quote

Which is exactly why in GC2 I never built farms on food bonus tiles.  Hopefully GC3 won't introduce something like that that prevents you from using a feature.

Reply #10 Top

Quoting Publius, reply 3


In GC2, when colonizing a new planet, it was often better to first build the "obsolete" version of the improvement in order to get its benefit sooner.  For example, if you have the choice of getting a 10% improvement in manufacturing in 10 turns, or a 20% improvement in 20 turns, doing the 10 turn improvement first will have your factories working at 110% for the next 10 turns so that your upgrade might be completed in 9 turns.
End of Publius's quote

 

Yep. So let me turn that off or collapse the list or something. It is unnecessary clutter at the moment. 

Reply #11 Top

Quoting ctiberius, reply 10

Quoting Publius of NV, reply 3

In GC2, when colonizing a new planet, it was often better to first build the "obsolete" version of the improvement in order to get its benefit sooner.  For example, if you have the choice of getting a 10% improvement in manufacturing in 10 turns, or a 20% improvement in 20 turns, doing the 10 turn improvement first will have your factories working at 110% for the next 10 turns so that your upgrade might be completed in 9 turns.

 

Yep. So let me turn that off or collapse the list or something. It is unnecessary clutter at the moment. 
End of ctiberius's quote

In GC2 we did eventually get the build queue split into "new", "obsolete", and "all" tabs. Something similar will likely be introduced later in the process.