I will write in vague code as requested, when discussing vault topics...which this is only about. I want to give some feedback and maybe find some answers.
Fist off. I, had no idea we could influence such a drastic game change.
Why can't pragmatics get a diplo bonus, every thing else looked good...except the bonuses to actual good races. The tree in the current alpha had some great bonuses for benevolent races.
Also, if said object is getting "stuff" within the reach of a star, there should not be a range penalty since its in so close.
Now. I really, really, really think this is getting convoluted. Building "stuff" and defending systems used to be easier to do and manage. Even one queue in its blandness, was easy to manage and ...buying stuff was practical.
I am worried that the map will be cluttered with %#&4'gt and planets all needing to be guarded and managed and found. having to manually move ships like in the current build, to defend planets isn't cool. I hope there will be ways to have ships automatically move to "waypoints".
Why can't this be done like it was before anyway? What changed where there are now "special requirements" to build "some ships". If "*trade goods*" are going away, why can't "it" stay on planet and be "produced" like we REALLY wanted. If its in space, why not in orbit?
I also hope players can modd what "stuff" they want to build on world. Like, large sized chocolate ice cream or medium vanilla ice cream. Because it may not be obvious to some, that to get what they loved and arguably paid for, they have to build the important "stuff" "there" not to retract from the "way".
its not right. SD can do better than the place they've found themselves in. I am wondering, if the new idea doesn't work out. will we go back to what we have now. Keep it anyway. Or finally try going back to the twin suns method that was loved so much.
(still a great game it's just...confusing right now. )